UMVC3/Ghost Rider/Combos

From SuperCombo Wiki


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Combos

Solo Combos

5H > H xx 623L, 5H > H xx 214L, 236L xx 236XX (623,000 damage for 1 bar, builds ~0.5 bar)

Basic solo confirm off 5H. Without assists or X-Factor support, this is close to the best he can do.

63214XX, reposition, 2H xx 623L, jump, j.5M > j.5M > j.5S, land, 5H > 5S sjc. j.5M > j.5M > j.5S, land, 236L xx 236XX(967,000 damage for 4 bars, builds ~0.5 bar)

Ghost Rider has a simple jump loop extension he can perform after a 623L near the corner, but getting the spacing correct for it to work can be tough. The crumple state caused by Penance Stare gives you time to set up the proper spacing.

X-Factor Combos

-

Sample Team Combos

5H > H xx 623L, 5H > H xx 214L, 4H+A (Haggar Assist - Lariat), 5H xx 214L, 236L xx 236XX (673,000 for 1 bar, builds about 0.8 bars of meter)

Ghost Rider can not solo pickup after OTG 4H, and many assists hit too low to connect properly here. Haggar's lariat assist hits high enough and juggles long enough for Ghost Rider to get this minor extension on his basic combo.

5H > H xx 623L, 5H > H xx 214H, Assist (Doom - Hidden Missiles) + 623XX > M, assist hits, 214L, 236L xx 236XX (796,000 for 2 bars, builds ~0.9 bars of meter)

Spirit of Vengeance hyper can be followed up afterwards using certain assists that hit late, with Hidden Missiles likely being the easiest. This allows Ghost Rider to double-super for a pretty significant increase in damage.

5H > H xx 623L, 5H > H (Call Assist - Sentinel Force) xx 214L, (assist hits twice), 623M (assist hits again), 214L, 236L xx 236XX (700,000 for 1 bar, builds ~0.9 bars of meter)

Alternate extension using another common assist. This only works properly close to the corner, otherwise the 623M will knock the opponent too far away to do anything useful.


Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Assist Extensions

Comboing in X-Factor