Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
Note: just about any combo that ends in EX SBK > land > hyper can alternatively end with a launcher in order to set up a TAC.
5M > 5H xx 41236H > H, 5L > 5M > 5H > 2H jc. j.2M, j.5M > j.5M > j.5H > j.5S, land, 5M > 2H > 5S sjc. j.5S (begin charge), j.2M xx Mash X, j.5S xx j.[2]8X (EX), land, 236XX (620,000 damage for 1 bar, builds 1.1 bars of meter.)
Video Timestamp. Standard bnb from any basic confirm against a grounded opponent, using the crumple from Kikoanken.
5M > 5H xx 41236H > H, 5L > 5M > 5H > 2H jc. j.5M > j.5H xx Mash X, airdash, j.5H > j.5S, land, 5M > 2H > 5S sjc. j.5S (begin charge), j.2M xx Mash X, j.2M xx Mash X, j.5S xx j.[2]8X (EX), land, 236XX (654,000 damage for 1 bar, builds ~1.2 bars of meter)
Video Timestamp. Variant route of the previous BnB using a double legs ender.
j.2M, airdash, j.623L, rejump, j.5M > j.5H xx Mash X, airdash, j.5H > j.5S, land, 5M > 2H > 5S sjc. j.5S (begin charge), j.2M xx Mash X, j.2M xx Mash X, j.5S xx j.[2]8X (EX), , land, 236XX (536,000 damage for 1 bar, builds ~1 bar of meter.)
Video Timestamp. Optimized confirm off an instant overhead j.2M Stomp.
(Any air-to-air) xx Mash X, j.[2]8H, land, Mash X, 2H > 5S sjc. j.5S (begin charge), j.2M xx Mash X, j.5S xx j.[2]8X (EX), land, 236XX (489,000 for 1 bar, builds 0.9 bars of meter.)
Video Timestamp. Using air Legs and air SBK allow Chun to confirm stray air-to-air hits that other characters may not get a combo from. Depending on the height of the hit, this may not connect, but it is worth attmepting.
j.[2]8H, land, 2L > 2M > 2H > 5S sjc. j.5S (begin charge), j.2M xx Mash X, j.5S xx [2]8X (EX), land, Mash H xx 236XX (497,000 for 1 bar, builds ~0.75 bars of meter)
Video Timestamp. Instant Air SBK is one of Chun's most dangerous neutral tools, so it is important to be able to get consistent damage from it.
X-Factor Combos
Sample Team Combos
Chun/Spencer/Iron Man
Chun/Viper/Jill
Various Chun extensions feat. Magneto, Shuma, Doom, Raccoon, Nova, Strange
TAC Infinites
Beginner Combos
Core Combos
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.