Hyper Drive Mode
Hyper Drive Mode (HD Mode) is a powerful mode which, for a short time, increases the combo potential and damage output of a character, similar to MAX Mode in The King of Fighters 2002. Activate the mode by pressing both and buttons simultaneously. The player's character gains a red blur afterimage and the Hyper Drive Meter slowly begins to drain. This can be done on the ground as well as in the air.
- Timing an activation can be tricky. If one cancels an attack during its active frames, one's character will dash forward automatically. However, if the activation is delayed and comes out during an attack's recovery then one's character will activate and immediately attack with a Heavy Punch move. This can cause most standard HD combos to drop, so activate HD mode earlier if this keeps happening.
While HD Mode is active, several new abilities become available. First of all, all Normal Moves and Unique Attacks become cancelable into Special Moves, regardless of whether they are normally. Neomaxes can also be done for the cost of 2 bars of Super Meter, immediately ending Hyper Drive Mode. In addition, it becomes possible to do 'HD Cancels' at the cost of about 10% of the Hyper Drive Meter while the meter continues to drain. HD Cancels can be used to cancel Special Moves into other Special Moves (similar to Drive Cancels) or into Desperation Moves (similar to Super Cancels). However, unlike Drive Cancels, HD Cancels can be performed either on hit or on block. Due to altered meter restrictions, it also becomes possible to HD Cancel a Special Move into a Neomax, which is normally impossible with a Super Cancel. Lastly, HD Mode allows 'Max Cancels' to be performed, wherein certain Desperation Moves can be canceled into a Neomax. A Neomax that is normally a throw or a counter loses those properties when Max-Canceled into so that it can combo.
While HD mode is active no stun can be inflicted on the opponent and the player's Super Meter can not be increased until the HD timer ends.