SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
![]() |
Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration. |
The King of Fighters MIRA
Views
Actions
Namespaces
Variants
Tools
The King of Fighters Maximum Impact Regulation A (KOFMIRA) | |
---|---|
Developers |
SNK |
Systems |
Arcade |
PlayStation 2 JP: July 26, 2008 | |
PlayStation Network JP: May 20, 2015 | |
Online Play |
Parsec; PCSX2 |
Player Resources | |
Official Command Lists | |
Community Channels |
Introduction
The King of Fighters: Maximum Impact Regulation A is a Japanese only team-based, 3D fighting game developed by SNK, released in arcades on July 7, 2008, followed by the PS2 on July 26, 2008. It is both the sequel and remake/expansion of The King of Fighters: Maximum Impact 2, and is the third and final game in the Maximum Impact spinoff series. A sequel, Regulation A2, was in development, but was eventually cancelled. It diverged away from Maximum Impact 1 and 2's 1-VS-1 gameplay, and re-introduced the 3-VS-3 teams that King of Fighters is most famous for. Along with it, MIRA introduced 4 new characters: Ash Crimson, Blue Mary, Makoto Mizoguchi, and Xiao Lon, however MIRA removed Armor Ralf from Maximum Impact 2's roster.
The Maximum Impact series was SNK's attempt at bringing the KOF name into the 3D realm of fighting games. The core KOF mechanics, such as rolling, hops, Blowback, etc. have all remained intact, but with some modifications. Sidestepping has been introduced, blowbacks now launch the opponent across (nearly) the entire stage instead of the other end of the screen, and a revision to how combos function.