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The King of Fighters '95/Notation

From SuperCombo Wiki

Notations

  • Controls and basic notation of KOF 95

Joystick Notation

                    .- up (u)
                    |
  up-back (u/b) - 7 8 9 - up-forward (u/f)

       back (b) - 4 5 6 - forward (f)

down-back (d/b) - 1 2 3 - down-forward (d/f)
                    |
                    `- down (d)

Primary Note: These numbers can be easily referenced by looking at your keyboard numpad. Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".

Secondary Note: These notations are based on the assumption that the character is on the "Player 1" side of the playing field. These notations remain relative to the character based upon this assumption.

Motion Abbreviations

  • qcf - 236 - Quarter circle forward/Hadouken/Fireball motion - In one smooth motion move to down -> down-forward -> forward.
  • qcf - 214 - Quarter circle backward - In one smooth motion move to down -> down-back -> back.
  • hcf - 41236 - Half circle forward - In one smooth motion move to back -> down-back -> down -> down-forward -> forward.
  • hcb - 63214 - Half circle backward - In one smooth motion move to forward -> down-forward -> down -> down-back -> back.
  • dp - 623 - Dragon Punch motion - In one smooth motion move to forward -> down -> down-forward.
  • rdp - 421 - Reverse Dragon Punch motion - In one smooth motion move to back -> down -> down-back.
  • Charge - Hold the given direction (usually back/down) for around 1 second, before moving to the next command (usually forward or up a button).
  • tk - 2369 - Tiger Knee Motion - qcf, then move to up-forward.

Attack Notation

  • A - LP - Light Punch
  • B - LK - Light Kick
  • C - HP - Hard Punch
  • D - HK - Hard Kick
  • CD - Blow back attack, press C and D simultaneously.
  • P - Any punch
  • K - Any kick

Other common abbreviations

  • j. - Jump/jumping - Press up-back, up, or up-forward.
  • nj. - Neutral jump - Referencing specifically for directly upward jump, especially for specific attacks that only occur in this state.
  • sj. - Super jump - Tap down, down-back, or down-forward, then quickly press up-back or up-forward.
  • sh. - Short hop - Lightly tap up-back, up, or up-forward.
  • hh. - Hyper hop - Tap down, down-back, or down-forward, then quickly and lightly tap up-back or up-forward.
  • cl. - Close, as in a close normal attack.
  • cr. - Crouching, as in a crouching normal attack.
  • st. - Standing, as in a far standing normal attack.
  • f. - Forward, and relative to the direction the character is facing.
  • b. - Back, and relative to the direction the character is facing.

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Chang
Chin
Choi
Clark
Daimon
Eiji
Heidern
Iori
Joe
Kensou
Kim
King
Kyo
Mai
Omega Rugal
Ralf
Robert
Ryo
Saisyu
Takuma
Terry
Yuri