Template:USFIVFrameDataHeader

Template page

|- ! style="width:150px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:150px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Nickname ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Meter
Gain ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Hit
Level ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Cancel
Ability ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Active ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Rcvry ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Total
Frames ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Block
Adv ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Hit
Adv ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Block
Stun ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Hit
Stun ! style="width:300px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Extra
Details ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Armor
Break ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Proj ! style="width:50px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Throw ! style="width:125px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | On Hit
Ground ! style="width:125px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Counter
Hit Ground ! style="width:125px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | On Hit
Air ! style="width:125px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Counter
Hit Air ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 3px" align="center" | Armor ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Full
Invincible ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Strike
Invincible ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Projectile
Invincible ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Throw
Invincible ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 0px 3px 1px" align="center" | Airborne ! style="width:100px; color:black; background-color:#9d671a; border-width: 3px 3px 3px 3px" align="center" | Juggle
Info