Template:MoveData

Template page

Usage

The goal behind MoveData is to unify normal and special movelist entries used on character pages across the wiki. To achieve that, this template works as a "tree trunk" with the game-specific AttackData-GameName and AttackDataHeader-GameName templates being the branches and leaves respectively.

Template Parameters

  • name: Attack name, in English when a localization is available. Will use "input" instead if omitted.
  • input: Attack input, for most of the wikis in SuperCombo Wiki this will be written in Numpad Notation.
  • subtitle: Text to display below "name", such as a short comment or original Japanese name. (Will display after input if name is omitted)
  • image: Filename of the image used to depict the attack, automatically resized to 175x250px. Use .png files when possible.
Note: Adding a parameter called "image2" will add a second image right under the first one. This is useful for multiple hit, rekka, or stance attacks. The template supports up to 10 images.
  • caption: Caption to display below the image. You may add important notes or a funny remark to break the monotony from reading frame data. This is entirely up to the editors.
Note: Similar to the image parameter, the caption parameter supports up to 10 captions (e.g.: caption=, caption2=, ..., caption10=).
  • hitbox: Filename of the image used to depict a hitbox image, automatically resized to 175x250px. Use .png files when possible.
Note: Adding a parameter called "hitbox2" will add a second image right under the first one. This is useful for multiple hit, rekka, or stance attacks. The template supports up to 10 images. The first hitbox file must be specified to get the template to show any hitboxes.
  • hitboxCaption: Caption to display below the hitbox image.
Note: Similar to the image parameter, the caption parameter supports up to 10 captions (e.g.: caption=, caption2=, ..., caption10=).
  • data: Field where the game-specific data templates go (like Template:AttackData-CvS2 or Template:AttackData-EX2PLUS). See the source code on the examples below on how they are typically used.
    • version: Most AttackData templates have a version variable which is used for air vs ground version of the same attack, EX versions, and more. This is usually defined at the beginning of the move to avoid including extra versions later!
    • header: Usually used in conjunction with the version parameter. By setting it to "no", you can hide the main header. This is useful for having multiple rows of data.

Optional Parameters

  • anchor: Enables page anchors that match the name field.
  • imageSize: Used to override the default image size. Need to specify in pixel width and pixel height (e.g.: 175x250px).
  • textonly: If set to "yes", one can get a MoveData template without frame data tables. Not really recommended but the option is there.

Examples

Source Code Example 1:

{{MoveData
|image=Cybots Vise 5L.png
|hitbox=CVS2_Iori_hp_dp_1.png
|caption=test caption
|hitboxCaption=hitbox test caption
|name=5L
|subtitle=Test subtitle.
|data=
 {{AttackData-Cybots
 |guard= Mid
 |startup= 6
 |active= 3, 4
 |recovery=-
 |frameAdv=-
 |description= Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus.
 }}
}}

Output 1:

5L
Test subtitle.
Cybots Vise 5L.png
test caption
CVS2 Iori hp dp 1.png
hitbox test caption
Show Hitboxes
Hide Hitboxes
Guard Startup Active Recovery Frame Adv
- 6 3, 4 - -

Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus.



Source Code Example 2:

{{MoveData
| name     = Fire Ball / "Hyakushiki Oniyaki"
| input    = 623+P  
| subtitle = Uppercut
| image    = CVS2_Iori_hp_dp_1.png
| caption  = HP version
| image2   = CVS2_Iori_hp_dp_2.png
| caption2 = HP Version
| image3   = CVS2_Iori_hp_dp_3.png
| caption3 = HP Version
| linkname = DP
| data  = 
 {{AttackData-CvS2
  | version     = LP
  | subtitle    = {{Motion|623}} + {{Icon-Capcom|LP}}
  | damage      = 1700
  | stun        = 17
  | cancel      = None
  | guard       = Mid
  | parry       = Mid
  | startup     = 4
  | active      = 10
  | recovery    = 38
  | total       = 52
  | advHit      = DWN
  | advBlock    = -33
  | invul       = 4 (full), 10(lower)
  | description = Footsies DP
* Because this version is 1 hit and has a lot of lower invincibility (not to mention lower recovery), it's best used in the neutral game or when the opponent is far from Iori.
 }}
 {{AttackData-CvS2
  | header      = no
  | version     = MP
  | subtitle    = {{Motion|623}} + {{Icon-Capcom|MP}}
  | damage      = 700+1100
  | stun        = 7+11
  | cancel      = None
  | guard       = Mid
  | parry       = Mid
  | startup     = 4
  | active      = [3/9]
  | recovery    = 48
  | total       = 64
  | advHit      = DWN
  | advBlock    = -42
  | invul       = 7 full/ 9 lower
  | description = Best DP 
* This version has the highest amount of total invulnerability, so it's the best wakeup reversal and anti air. Make sure to hit the opponent deep to get both hits, otherwise you're missing out on damage compared to LP.
 }}
 {{AttackData-CvS2
  | header      = no
  | version     = HP
  | subtitle    = {{Motion|623}} + {{Icon-Capcom|HP}}
  | damage      = 400+600+1000
  | stun        = 4+6+10
  | cancel      = None
  | guard       = Mid
  | parry       = Mid
  | startup     = 4
  | active      = [2/2/5]
  | recovery    = 59
  | total       = 72
  | advHit      = DWN
  | advBlock    = -51
  | invul       = 6 full/ 7 lower
  | description = Most Damage DP 
* This is the damage DP. Perfectly usable as anti air or reversals, but only when the opponent is point blank. Also the recovery is so bad, Iori loses okizeme opportunities by using it. 
 }}
}}

Output 2:

Fire Ball / "Hyakushiki Oniyaki"
Uppercut
623+P
CVS2 Iori hp dp 1.png
HP version
CVS2 Iori hp dp 2.png
HP Version
CVS2 Iori hp dp 3.png
HP Version
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Dp.png + Lp.png
1700 17 None Mid Mid 4 10 38 52 DWN -33 4 (full), 10(lower)

Footsies DP

  • Because this version is 1 hit and has a lot of lower invincibility (not to mention lower recovery), it's best used in the neutral game or when the opponent is far from Iori.
MP
Dp.png + Mp.png
700+1100 7+11 None Mid Mid 4 [3/9] 48 64 DWN -42 7 full/ 9 lower

Best DP

  • This version has the highest amount of total invulnerability, so it's the best wakeup reversal and anti air. Make sure to hit the opponent deep to get both hits, otherwise you're missing out on damage compared to LP.
HP
Dp.png + Hp.png
400+600+1000 4+6+10 None Mid Mid 4 [2/2/5] 59 72 DWN -51 6 full/ 7 lower

Most Damage DP

  • This is the damage DP. Perfectly usable as anti air or reversals, but only when the opponent is point blank. Also the recovery is so bad, Iori loses okizeme opportunities by using it.



Source Code 3:

{{MoveData
|name=Shinki Hatsudō
|input=236P
|image=
|caption=
|data=
 {{AttackData-EX2PLUS
 |header=yes
 |version=LP
 |damage=23
 |startup=
 |active=
 |recovery=
 |total=
 |onHit=
 |onBlock=
 |guard=H/L
 |cancel=su/gb
 |description=
 }}
 {{AttackData-EX2PLUS
 |header=no
 |version=MP
 |damage=23
 |startup=
 |active=
 |recovery=
 |total=
 |onHit=
 |onBlock=
 |guard=H/L
 |cancel=su/gb
 |description=
 }}
 {{AttackData-EX2PLUS
 |header=no
 |version=HP
 |damage=23
 |startup=
 |active=
 |recovery=
 |total=
 |onHit=
 |onBlock=
 |guard=H/L
 |cancel=su/gb
 |description=
 }}
}}

Output 3:

Shinki Hatsudō
236P
Version Damage Startup Active Recovery Total On Hit On Block Guard Cancel
LP 23 - - - - - - H/L su/gb
MP 23 - - - - - - H/L su/gb
HP 23 - - - - - - H/L su/gb