- cl. = close normal
- st. = standing/far normal
- cr. = crouching normal
- X = any button
- CH = counter hit
- , = Used to separate attacks in the combo
- / = Separates different options for the combo (mainly different starters or enders that are possible)
- Unless otherwise stated (such as it's a link or you need to delay the attack), assume this is a chain/cancel.
- Example: cr.B, cr.A, dp A ; cr.B chains into cr.A, then cr.A cancels into dp A
- [b]~f = Indicates to charge back (or downback), then press forwards for the given special move
- ( ) = Parentheses used to indicate the attack(s) within the parentheses are optional to add to the combo
- (C) = Indicates a free cancel, aka a cancel only possible in Max Mode
- (SC) = Indicates a super cancel via free canceling in Max Mode
- (1) = Used to indicate how many hits of the attack should connect (or less than) before continuing with the combo
- Example: cl.C(1), hcb P means that only one hit of cl.C should be performed before moving on to do hcb P, not more than one hit
- [ ] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options
- xN = Repeat the given loop for as many times as either possible or as many times as you wish
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