Template:AttackData-SSF2T

Template page

|- style="line-height:1em"

! style="width:13.3%" | Damage ! style="width:13.4%" | Dizzy ! style="width:13.3%" | Dizzy Time ! style="width:13.4%" | Cancel ! style="width:13.3%" | Guard ! style="width:13.4%" | Act. Range |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:13.3%" | Startup ! style="width:13.4%" | Active ! style="width:13.3%" | Recovery ! style="width:13.4%" | Total ! style="width:13.3%" | Frame Adv. ! style="width:13.4%" | Meter |- | - | - | - | - | - | - |-

|- }}


Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)

Far Strong
fr.Mp.png
5MP
Ryu stfarstrng3.png
Damage Dizzy Dizzy Time Cancel Guard Act. Range
22[0] 5~11 60 Special, Super Mid 32+
Startup Active Recovery Total Frame Adv. Meter
3 4 7 14 +7 N/A

Ryu performs a straight punch.

  • Very good recovery, reach and priority.
  • Works as anti-air against moves whose extended limbs are vulnerable, but Ryu's body moves forward a bit, so you'll need some room to use it correctly.