Tatsunoko vs Capcom: Ultimate All Stars/Alex/Combos

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Combos

Move Inputs Notes
2B 3C sjc jB jB PowerBomb Absolute basic Alex combo, 3C has a small hitbox so if you're spaced out too much or add too many ground hits it'll whiff. Example includes the delayed powerbomb which resets damage scaling so you get the absolute maximum damage out of it
[1]A 2B 2C B Elbow Slash Quick knockdown, if you have no baroque and just want to setup oki, this is it, the notation says to charge at A but you can start at B and still get elbow slash out. If you follow up with reverse IAD jB you can catch people rolling behind you with a crossup overhead.
[1A] 2B 2C Wild Stomp If you need unburstable damage you can try this
j.B j.B 'PowerBomb Completely basic and braindead air to air, if you tag the enemy with jB for any reason you can TK powerbomb for a free untechable 7K. Keep this deep in your back pocket and use it often
[1]B 1C B Elbow Slash BBQ IAD j.B j.B 3C sjc jB jB PowerBomb Basic BBQ combo, if you don't IAD the enemy will go too high and any follow ups will miss. You can attempt to powerbomb if you whiff the IAD.
[1]B 1C C Elbow Slash 66 66 [1]B 2C B Elbow Slash BBQ 66 5B 3C sjc jB jB PowerBomb If you have no baroque you can snapback after the B Elbow or just let them hard knockdown for the oki
A B 2B B Flash Chop Partner C Flash Chop 66 A B 2B B Flash Chop BBQ C Flash ChopA B [1]B 2C C Elbow Slash j.B j.B 5B 3C jB PowerBomb This is purely a style combo, you will likely be bursted for even trying. However even before baroque you're already 20Bil damage in so it's not that bad. the jB after C Elbow can be omitted and honestly may help with the reset powerbomb as hitstun scaling is so severe you have to combo powerbommb in this combo
[1]B 2C C Elbow Slash jB jB jB jB Powerbomb A small but powerful combo you can do for no meter
A B [1]B 2C C Elbow j.B j.B 5B [1]B 2C B Elbow Partner 5B [1]B 2C B Elbow 5B 3C sjc j.B Power Bomb Standard corner combo, uses resources and does stupid damage.
A B 2B B Flash Chop Partner C Flash Chop 66 A B 2B B Flash Chop BBQ C Flash ChopA B 2B B Flash Chop A Powerbomb A neat grounded combo, suplex is a reset and unavoidable. This is one of the very few combos where you MUST A Powerbomb
5B [1]B 2C B Elbow BBQ IAD j.[4]B j.B C Elbow 66 66 [1]B 2C B Elbow Partner 66 3C sjc j.B j.B Powerbomb Alex can't do much midscreen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again the IAD is necessary and the hitbox on C Elbow makes this possible, and since you're hitting the opponent at a higher angle, the wallbounce hits higher making 66 easier to hit. Be careful with your dashes though if you go too fast the opponent may hit the ground instead of the wall and there will be no wallbounce.
A B 2B B Flash Chop AB Stungun AB Stungun A B B Flash Chop BBQ C Flash Chop A B [1]B 2C C Elbow Slash 3C sjc j.B j.B powerbomb After the second stungun you have to link the A, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup
A B 2B B Flash Partner C Flash Chop 66 A B B Flash Chop BBQ C Flash Chop 66 A B B Flash Chop Hyperbomb Suplex hyperbomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash
Dive Loops j.B j.C VAR

Blockstrings/Neutral

IAD j.B Extremely simple, if your opponent isn't rushing you down you can toss out a j.B and be pretty safe. After landing powerbomb, knee drop, call partner, or just check out your opponent.
2A [1]B 2C elbow slash BBQ j.C Good pressure, the j.C hits overhead and staggers so you can get a free combo if it hits. If it doesn't you can call a partner to safety.
Any normal -> Knee Drop Not a blockstring but a hard read, if your opponent is scared of getting hit with a power bomb, toss out the knee. If you have BBQ you can make it safe if it whiffs and try a falling j.B
Any route that leads to a blocked 3C -> powerbomb This blockstring loses hard to advancing guard but if you ever get a blocked launcher you can get a free powerbomb out of it.
j.C VAR EXTREMELY RISKY, if you mess up you'll lose a meter and tag in your partner which I guess is safe but meter is really important in this game. But done properly you can attack in the air with no recovery frames.
A [2B] 2C C Wild Stomp Partner Loses to advancing guard, but crosses up and stays safe with partner. Can follow up with power bomb or whatever.

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