Talk:Mortal Kombat 11/Erron Black

Discussion page of Mortal Kombat 11/Erron Black

Discussion: Regarding Projectile/Poke Frame Data

Mormel here, and I wanted to provide a solution regarding frame data of projectiles. I recognize that in this regard the movelist frame-data provided in the game itself isn't necessarily inaccurate, but not very useful. I think I have a solution to this and I wanted to mention it here but I'm thinking about including this information somewhere a little more official as well.

The frame-data of projectiles in this game changes because of the longer active frames of not just projectiles but also certain attacks/pokes too and I think it's better to list the frame-data of the attack there than simply "N/A" or whatever else.

My solution is to just add whatever the frame data that poke/projectile is at "Default" distance in Training Mode's settings. While that might not always be the distance it might more commonly be used in, I think it's more useful than whatever else it lists on the movelist.

For pokes at their maximum range or projectile setups are particular distances, I think a good compromise is to add bullets under the description specifying at what distance they're at along with the relevant frame data. So it looks something like this:

Idea for Projectiles


Hypothetical Scud Shot Amplified
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
70.00 / 18.80 / 1.88 Mid 2 6 (Default) N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 23 (Default) -6 (Default) -6 (Default) 1 OFF

Being a mid projectile with mild pushback it can be used to try and make strings safer at the cost of Offensive meter if you don't have Down Peacemaker or Acid Pour. While it is -8 on block after B222 it pushes you away at a good distance, making it much safer on block and outside most Down1 ranges.

  • Normal Meter Regen Rate (10 seconds)
  • After B222: -8 on block


Idea for pokes

Erron Black's Imaginary Godlike Poke
D3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
30.00 / 4.50 / 0.45 Low 8 6 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
16 16 -6 -6 -

This is a far reaching poke that is safe on block at maximum distance but punishable at point blank distance on block, so it's important to space yourself accordingly and more important we list them here just so you know why you should!

  • Max Range: -4 on block
  • Minimum Range: -9 on block


Let me know what you guys think!