Super Street Fighter 2 Turbo/Chun-Li/Introduction

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Story

Date of Birth: 3/1/1968
Height: 5'8"
Weight: Secret!
Measurements: B34", W 22", H 35"
Blood Type: A
Likes: Crepes, fruits, candy
Dislikes: Crime, shady people, indecisiveness.

At the age of 5, Chun-Li saw her first Beijing opera, planting images of actors moving elegantly across the stage in her mind. Upon witnessing her father one day practicing his martial arts, those very same images came back to her, and she begged her father to teach her. Chun-Li's father would teach her a variety of Chinese martial arts, teaching her a style revolving around kicks with his renowned legs. These teachings would go on until his sudden disappearance.

Chun-Li would become a narcotics investigator at the age of 18 to both find her father and follow his footsteps. Despite hopes of reuniting with him, Chun-Li would learn of the worst possible outcome: Her father was dead, and the leader of the crime ring Shadaloo was responsible. After more investigation on her part, she would ultimately receive a direct invitation to the World Warrior tournament, hosted by Shadaloo, the ones responsible for her father's demise. Seeking revenge, Chun-Li gets ready to fight her way through the tournament...


Overview

Chun is ranked high tier. There are certain characters that she beats, certain characters she has even matches with, and certain characters who beat her. Some of her "even" matches are not even in the traditional sense. For example, against Fei she does really well as long as she's not in the corner. However, if Chun gets put in the corner and Fei starts doing st.Fierce xx Chicken Wing (his 3-hit spin kick), it is a nightmare for Chun, and she has no easy way out.

The same is true against Claw. Chun does well if she can keep the game on the ground, but if Claw can get his wall dive shenanigans going, Chun has no escape, and she must guess correctly which way to block, and that can be very difficult.

--NKI



Strengths Weaknesses
  • Great Normals: st.Strong is an amazing poke, cr.Forward is a multipurpose beast, and j.Forward is an amazing jumping move. She also has a few moves that cause Hard Knockdowns.
  • Storable Super: The Input Storing Glitch turns Chun-Li's Super from OK to absolutely oppressive.
  • Legs: Lightning Legs has amazing priority and will cleanly beat nearly every grounded move in the game.
  • Throws Aplenty: Chun-Li's throws have good range and deal incredible damage.
  • Dizzying: Chun-Li has a wide assortment of Dizzy combos.
  • Super Speedy: Chun-Li's fast walking speed combined with her wall jumps and headstomps give her many movement options.
  • Rush and Turtle: Chun-Li's kit allows her to switch between rushing her opponent down and turtling on the fly.
  • Air Vulnerable: Most of Chun-Li's anti-airs either require charge or are situational. In Tenshokyaku's case, it can whiff completely from point blank range.
  • Unable to Reverse: Chun-Li doesn't have a solid reversal to contest with attacks like Claw's walldive or Fei's Chicken Wing trap.
  • Fireball Trapped: Fireball Traps work especially well on Chun-Li.


New & Old Versions Comparison

To select O.Chun Li, choose Chun Li and then press ↓ ↓ ↓ ↑ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.

Here is the list of differences:

  • System Changes: O.Chun Li cannot tech throws, or use a Super Combo;
  • Old Chun does not have access to Tenshokyaku;
  • O.Chun Li has some differences in some of her normals:
    • Close Standing Jab has a 1 frame slower startup;
    • Crouching Jab has a 1 frame slower startup;
    • Far Standing Strong hits high and so whiffs on crouching characters;
    • Far Standing Fierce has special cancel properties;
    • Close Standing Short has a 3 frames slower startup and can't be special canceled;
    • Far Standing Short hits high and so whiffs on crouching characters;
    • Crouching Short has a 2 frame slower startup and can't be special canceled;
    • Close Standing Forward has a 3 frame slower startup and can't be special canceled;
    • Far Standing Forward have better priority;
    • Diagonal Jumping Fierce has a much fatter hitbox, though the priority doesn't change much;
    • Diagonal Jumping Short has much better priority but do a little less damage;
    • Neutral Jumping Forward has much better priority plus 6 more active frames;
    • Diagonal Jumping Forward has much better priority but cannot be used as a cross up attack;
    • Neutral Jumping Roundhouse has much better priority;
    • Diagonal Jumping Roundhouse hits lower;
  • O.Chun Li's Head Stomp can be performed with any downward direction;
  • O.Chun Li's flip kick and neck breaker command normals have proximity requirements;
  • O.Chun Li's neckbreaker and flip kick are performed with forward/back/any upwards direction instead of df;
  • O.Chun Li's flip kick combo for two hits, the start-up is faster by 2 frames and can be special cancelled;
  • O.Chun Li can kara-cancel Kikoukens from Roundhouse easily (for the shorter recovery), where N.Chun Li has trouble with this due to the different command for the Spinning Bird Kick;
  • O.Chun's Spinning Bird Kick becomes active and knocks down before the spinning part during her handspring, and demands a "down" charge instead of a "back/away" one.

Basically, O.Chun Li has better aerial tools but worse ground ones, mainly for her standing strong whiffing on crouched characters and the lack of Super. Choose whichever version you think it's best suited for your style.


Color Options

Jab Strong Fierce Start Old
Chunli-lp.gif Chunli-mp.gif Chunli-hp.gif Chunli-start.gif Chunli-old1.gif
Chunli-lk.gif Chunli-mk.gif Chunli-hk.gif Chunli-hold.gif Chunli-old2.gif
Short Forward Roundhouse Hold Old Alternative

--Born2SPD

Video Overview