Super Street Fighter 2 Turbo/Blanka/Combos

From SuperCombo Wiki


Combos

A variety of Blanka combos, useful in match play.


Bread and Butter

j.HK, 2MK xx [4]6HP

A basic jump in combo.


j.HK, 5MP, 2HK

A jump in variant that doesn't use a ball.


j.LK, 2MK, 2MK xx [4]6HP

This works well as a crossup.


j.LK, 5MP, 2MK xx Hop or Hold

A combo that ends in a mixup when you don't want to end with Ball. You can also stop at the MP and go for a throw there.


j.MP, MP Electric

If you wanna land an Electric for mixups, here's a simple combo.


Character Specific Combos

j.HK, 5MP, 5HP

A bit safer than ending with a Blanka Ball.



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