Super Smash Bros. Brawl/Stages/Final Destination

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Final Destination

SSBB Final Destination.jpg

Final Destination is one of the simplest stages in the game, comprised of only one main platform. This stage has been on starter lists since Brawl's beginning, but it's neutrality is being debated, due to the lack of platforms giving certain characters advantages. The sides can be wall-jumped. It's sides can cut certain character's recoveries, needing them to be more precise when recovering.

Universal Strategy

Final Destination has absolutely no distractions whatsoever. The nature of the stage means approaches are often linear, while the size of the stage allows characters to play defensively better. Note that due to the lack of platforms, chaingrabbing and projectile camping becomes a powerful tactic here. Watch out if you're fighting characters known for these techniques.

Character Specific Strategy

This section details the strategies that can be employed by each character.

Bowser

Captain Falcon

Diddy Kong

Donkey Kong

Falco

Fox

Ganondorf

Ice Climbers

Ike

Jigglypuff

King Dedede

Kirby

Link

Lucario

Lucas

Luigi

Mario

Marth

Metaknight

Mr. Game & Watch

Ness

Olimar

Peach

Pikachu

Pit

Pokemon Trainer

Squirtle

Ivysaur

Charizrd

R.O.B.

Samus

Sheik

Snake

Sonic

Toon Link

Wario

Wolf

Yoshi

Zelda

Zero Suit Samus