Street Fighter X Tekken/Poison

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Poison

Sfxt poison face.jpg

Ideal Team Position: Point


Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her Dp.png requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.


Strengths Weaknesses
  • Most whip normals are disjointed, giving her a great poking game.
  • Possesses a true invincible dp.
  • HP fireball dominates neutral, is good for pressure, and lets Poison keep the opponent at bay while letting her move in a bit.
  • Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters.
  • Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her Dp.png which requires strict timing.
  • Her rekka (qcb+p) can whiff from max range cancels.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Rpdfire.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Speccancel.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
crossup
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
crossup
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Elbow Drop
F.png + Mp.png
High.png
Backflip
K.png + K.png
backwards dodge

Throws

Name
Command
Notes
Slapshot
F.png or N.png + Lp.png + Lk.png
Throw.png
Frankensteiner
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Whip of Love
Qcb.png + P.png
Ex.png ;
tap P.png twice for follow-up hits
tap P.png 3 times on Ex.png for follow-up hits
Knockdown.png on 3rd hit
Groundbounce.png on 3rd hit on Ex.png
Hardknockdown.png on 4th hit on Ex.png
Knockdown.png vs airborne
Kissed by a Goddess
Dp.png + K.png
Ex.png
Knockdown.png
Love Me Tender
Qcb.png + K.png
Ex.png ;
press K.png on hit for Throw.png follow-up
Ex.png gains Proj.png invincibility
Knockdown.png vs airborne
Aeolus Edge
Qcf.png + P.png
Ex.png Chrg.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Love Storm
Qcf.png + 3p.png
Hardknockdown.png (close version only)

Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS "Notes
"
Far LP H 30 6 3 7 +7 +3 SM,EX,SA,CA 1 1 1 -
Far MP H 60 8 4 19 +2 -2 SM,EX,SA,CA 2 1 1 -
Far HP H 100 14 3 22 0 -5 - 3 1 1 -
Far LK H 30 5 2 11 +4 0 - 1 1 1 -
Far MK H 60 6 3 13 +5 +1 SM,EX,SA,CA 2 1 1 -
Far HK H 90 11 2 20 +3 -2 - 3 1 1 -
Close LP H 30 3 2 10 +5 +1 - 1 1 1 Rapid fire cancelable into light attacks
Close MP H "40,30 6 2(9)2 15 +4 0 SM,EX,SA,CA 2,2 0,1 1 -
Close HP H 90 6 4 18 +4 -2 SM,EX,SA,CA 3 1 1 Forces standing
Close LK H 30 4 3 10 +4 0 - 1 1 1 Rapid fire cancelable into light attacks
Close MK H 60 6 3 13 +5 +1 SM,EX,SA,CA 3 1 1 -
Close HK H 90 6 2 29 -5 -11 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LP H 30 4 3 7 +7 +3 SM,EX,SA,CA 1 1 1 Rapid fire cancelable into light normal moves
Crouch MP H 60 8 3 16 +4 0 SM,EX,SA,CA 2 1 1 -
Crouch HP H 90(60) 7 4 22 0 -13 SM,EX,SA,CA 3 1 1 -
Crouch LK L 30 5 4 9 +4 0 - 1 1 1 Rapid fire cancelable into light attacks
Crouch MK L 60 6 2 19 0 -4 SM,EX,SA,CA 2 1 1 -
Crouch HK L 90 10 2 30 hard knockdown -12 SM,EX,SA,CA 3 1 - -
Jump LP M 40 6 3 until ground+4 +12 +4 - 1 1 1 -
Jump MP M 70 7 3 until ground+4 +16 +5 - 2 1 1 -
Jump HP M 100 8 3 until ground+4 +20 +8 - 3 1 1 -
Jump LK M 40 5 5 until ground+4 +12 +4 - 1 1 1 -
Jump MK M 70 6 5 until ground+4 +16 +5 - 2 1 1 -
Jump HK M 100 6 2(1)4 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC HP+HK H 100 13 2 54 switch -34 - 3 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel f+HP+HK (while blocking) H 140 8 2(2)3(2)2(4)2 52 hard knockdown -41 - - - - Invulnerability frames 1-9, Resembles Kissed by a Goddess
Slapshot LP+LK throw 140 5 2 20 hard knockdown - - - - - -
Frankensteiner b+LP+LK throw 140 5 2 20 hard knockdown - - - - - -
Elbow Drop f+MP M 70 21 5 11 -1 -5 - 3 1 1 Knockdown on airborne opponent, Airborne frames 9-25
Backflip KKK - - - 58 - - - - - - - Invulnerability frames 1-44
Whip of Love qcb+P H 40 13 3 22 0 -3 - 3 3 0 Forces standing, Knockdown on airborne opponent
Whip of Love 2nd hit qcb+P \ P during Whip of Love H 50 13 3 26 -4 -7 - 3 3 0 Knockdown on airborne opponent
Whip of Love 3rd hit qcb+P during Whip of Love 2nd H 80 13 5 28 hard knockdown -11 - 3 3 0 -
Whip of Love EX qcb+PP H 40 13 3 22 0 -3 - 3 0 0 Knockdown on airborne opponent
Whip of Love EX 2nd hit qcb+P \ P during EX Whip of Love H 30 13 3 32 +1 -3 - 3 0 0 -
Whip of Love EX 3rd hit **LC qcb+P during EX Whip of Love 2nd H 30 13 5 43 ground bounce -26 - 3 0 0 -
Whip of Love EX 4th hit qcb+P during EX Whip of Love 3rd H 40 11 3 25 float -8 - 3 1 0 -
Kissed by a Goddess LK f,d,df+LK H 60,40 5 2(7)2 60 knockdown -40 - 3,5 1,1 0 Strike invulnerability frames 1-6, Throw invulnerability frames 2-6
Kissed by a Goddess MK f,d,df+MK H 70,30,20 8 2(2)3(2)2 61 knockdown -41 - 3,4,5 1,1,5 0 Strike invulnerability frames 1-9, Throw invulnerability frames 4-9
Kissed by a Goddess HK f,d,df+HK H 70,20x2,30 12 2(2)3(2)2(4)2 56 knockdown -42 - 3,4,5,6 1,1,1,6 0 -
Kissed by a Goddess EX f,d,df+EX H 60,20x3,40 5 2(2)3(2)2(4)2 52 knockdown -38 - 3,4,3,5,6 1,1,3,1,6 0 Invulnerability frames 1-21
Love Me Tender LK qcb+LK H 50 27 2 18 +5 +2 - 3 3 0 Knockdown on airborne opponent, Airborne from frame 1
Love Me Tender MK qcb+MK H 50 29 2 17 +6 +3 - 3 3 0 Knockdown on airborne opponent, Airborne from frame 1
Love Me Tender HK qcb+HK H 50 29 2 17 +6 +3 - 3 3 0 Knockdown on airborne opponent, Airborne from frame 1
Love Me Tender EX qcb+KK M 50 29 2 17 +6 +3 - 3 3 0 Knockdown on airborne opponent, Airborne from frame 1, Projectile invulnerability frames 1-28, Tracks opponent
Love Me Tender > Throw K on hit during Love me Tender - 100 - - 119 hard knockdown - - - - - -
Love Me Tender EX > Throw K on hit during EX Love me Tender - 150 - - 119 hard knockdown - - - - - -
Aeolus Edge LP qcf+LP H 50 16 - 34 -4 -7 - 3 3 0 Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent
Aeolus Edge MP qcf+MP H 60 17 - 30 0 -3 - 3 3 0 Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent
Aeolus Edge HP qcf+HP H 70 21 - 27 +3 0 - 3 3 0 Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent
Aeolus Edge EX qcf+PP H 50x2 8 - 34 +6 +1 - 3,3 0,3 0 Chargeable: 51F for Super Art, Active for 40 frames, Knockdown on airborne opponent
Love Storm **LC qcf+PPP H 50-310 9 - 40 hard knockdown -13 - 3 3 - 72 frames cinematic freeze before attack begins, Invulnerability frames 1-9, Projectile must hit opponent before end of recovery to enter cinematic
Cross Art **LC qcf+MP+MK H 150+ 9 2 50 switch -30 - 3 - - 62 frames cinematic freeze before attack begins, Invulnerability frames 1-10

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel "Notes
"
Far LP H 30 6 3 7 +7 +3 -
Far MP H 42 8 4 27 -6 -10 -
Far HP **LC H 70 14 3 36 -14 -19 - -
Far LK H 30 5 2 11 +4 0 - -
Far MK **LC H 42 6 3 18 0 -4 -
Far HK H 63 14 2 27 -4 -9 - -
Close LP H 30 3 2 10 +5 +1 - Rapid fire cancelable into light attacks
Close MP **LC H 28,21 6 2(9)2 26 -7 -11 -
Close HP H 63 6 4 27 -5 -11 Forces standing
Close LK H 30 4 3 10 +4 0 - Rapid fire cancelable into light attacks
Close MK H 42 6 3 17 +1 -3 -
Close HK **LC H 63 6 2 37 -13 -19 Forces standing
Crouch LP H 30 4 3 7 +7 +3 Rapid fire cancelable into light normal moves
Crouch MP H 42 8 3 24 -4 -8 -
Crouch HP **LC H 63(42) 9 4 36 -14 -27 -
Crouch LK L 30 5 4 9 +4 0 - Rapid fire cancelable into light attacks
Crouch MK **LC L 42 6 2 24 -5 -9 -
Crouch HK **LC L 63 10 2 35 hard knockdown -17 -

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

  • Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ Qcb.png + P.png }} . Input the command {{ Qcb.png + P.png }} , {{ Qcb.png + P.png }} , {{ Qcb.png + P.png }} , and the move will come out far easier.


Super Combos

  • At full range, Poison throws a single hit fireball. At closer ranges, though, this fireball will trigger a cinematic super, dealing its full damage.


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • cl.HP/cl.HK xx qcf+PP, cr.MK xx dp+HK/qcb+P>qcb+P>qcb+P(336)

(1bar, medium)


Hit Confirm Combos

  • cr.LP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range

(0bar, medium)

  • cr.LK cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range

(0bar, low, medium)


Post-launch Combos

  • cl.MP, cr.HP xx dp+HK(3)

(0bar, easy)

  • cl.MP, cr.HP xx qcb+LK (K)

(0bar, hard)

  • cl.HP x qcf+P, CADC, cr.LP, microwalk, cl.HP x dp+HK(3)

(0bar, hard)

  • cl.MP, cl.MP, cl.MP, cl.HP xx dp+HK(3)

(0bar, corner, medium)

  • cl.HP, cl.HP, cl.HP xx dp+HK(3)

(0bar, corner, hard)


Advanced Combos

  • *cl.MP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (270) qcb+P ender may whiff at range

(0bar, punish, hard)


Combos Into Supers

  • N/A

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