Street Fighter X Tekken/Jin/Frame Data

From SuperCombo Wiki

Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far LP Jab.gif H 30 5 2 7 +8 +2 SM,EX,SA,CA 1 1 1 -
Far MP Strong.gif H 60 9 2 10 +9 +5 SM,EX,SA,CA 2 1 1 -
Far HP Fierce.gif H 90 11 4 16 +5 0 - 3 1 1 Crumple on counter hit
Far LK Short.gif H 30 6 4 8 +5 +1 - 1 1 1 -
Far MK **LC Forward.gif H 60 7 4 15 +2 -2 SM,EX,SA,CA 2 1 1 -
Far HK Roundhouse.gif H 90 14 3 20 +2 -3 SM,EX,SA,CA 3 1 1 -
Close LP (near opponent) Jab.gif H 30 4 3 8 +6 +2 SM,EX,SA,CA 1 1 1 -
Close MP (near opponent) Strong.gif H 60 6 2 15 +4 0 SM,EX,SA,CA 2 1 1 -
Close HP (near opponent) Fierce.gif H 90 6 4 17 +4 -1 SM,EX,SA,CA 3 1 1 -
Close LK (near opponent) Short.gif H 30 7 2 9 +6 +2 - 1 1 1 -
Close MK (near opponent) Forward.gif H 60 7 2 13 +6 +2 SM,EX,SA,CA 2 1 1 -
Close HK (near opponent) Roundhouse.gif H 90 17 2 18 +5 0 - 3 1 1 -
Crouch LP **LC Down.gif + Jab.gif H 30 3 2 7 +8 +4 SM,EX,SA,CA 1 1 1 -
Crouch MP Down.gif + Strong.gif H 60 5 3 9 +9 +5 SM,EX,SA,CA 2 1 1 -
Crouch HP Down.gif + Fierce.gif H 90 5 5 19 +2 -4 SM,EX,SA,CA 3 1 1 Forces standing
Crouch LK Down.gif + Short.gif L 30 5 3 8 +6 +2 SM,EX,SA,CA 1 1 1 -
Crouch MK Down.gif + Forward.gif L 60 6 2 14 +5 +1 SM,EX,SA,CA 2 1 1 -
Crouch HK Down.gif + Roundhouse.gif L 90 9 3 22 hard knockdown -5 - 3 1 - -
Jump LP Upleft.gif / Up.gif / Upright.gif + Jab.gif M 40 5 6 until ground+4 +12 +4 - 1 1 1 -
Jump MP Upleft.gif / Up.gif / Upright.gif + Strong.gif M 70 7 6 until ground+4 +16 +5 - 2 1 1 -
Jump HP Upleft.gif / Up.gif / Upright.gif + Fierce.gif M 100 8 6 until ground+4 +20 +8 - 3 1 1 -
Jump LK Upleft.gif / Up.gif / Upright.gif + Short.gif M 40 6 5 until ground+4 +12 +4 - 1 1 1 -
Jump MK Upleft.gif / Up.gif / Upright.gif + Forward.gif M 70 6 6 until ground+4 +16 +5 - 2 1 1 -
Jump HK Upleft.gif / Up.gif / Upright.gif + Roundhouse.gif M 100 8 6 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Fierce.gif + Roundhouse.gif H 100 13 2(11)3 40 switch -21 - 3,3 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel (while blocking) Right.gif + Fierce.gif + Roundhouse.gif H 120 8 2 18 hard knockdown +2 - - - - Invulnerability frames 1-9, Resembles Thrusting Uppercut
Tidal Wave Jab.gif + Short.gif throw 150 5 2 20 hard knockdown - - - - - -
Over the Shoulder Reverse Left.gif + Jab.gif + Short.gif throw 150 5 2 20 hard knockdown - - - - - -
Shun Masatsu (1st hit) Left.gif + Strong.gif H 60 7 2 33 -18 -20 - 2 1 0 -
Shun Masatsu (2nd hit) Left.gif + Strong.gif ---.png Jab.gif/Fierce.gif H,H 70 7 2 27 0 -5 SM,EX,SA,CA 1 1 0 -
Left Right Combo (2nd hit) Jab.gif ---.png Strong.gif H 50 9 2 10 +5 +3 SM,EX,SA,CA 2 1 0 -
Inner Axe Jab.gif ---.png Strong.gif ---.png Short.gif M 60 21 2 18 -4 -9 - 1 1 0 Forces standing, Doesn’t combo with rest of string
Spinning Hook Kick Jab.gif ---.png Strong.gif ---.png Forward.gif H 60 8 2 18 +2 -2 - 2 1 0 -
Kazama Style 5 Hit Combo (2nd hit) Jab.gif ---.png Short.gif H 50 5 2 9 +4 +2 - 1 1 0 Knockdown on airborne opponent
Kazama Style 5 Hit Combo (3nd hit) Jab.gif ---.png Short.gif ---.png Strong.gif H 30 6 4 13 0 -2 - 2 1 0 Knockdown on airborne opponent
Kazama Style 5 Hit Combo (4th hit) Jab.gif ---.png Short.gif ---.png Strong.gif ---.png Jab.gif H 30 7 2 9 +6 +4 - 1 1 0 Knockdown on airborne opponent
Kazama Style 5 Hit Combo (5th hit) Jab.gif ---.png Short.gif ---.png Strong.gif ---.png Jab.gif ---.png Forward.gif L 50 7 2 28 hard knockdown -10 - 2 1 1 -
Kazama Style 6 Hit Combo (1st hit) Right.gif + Short.gif M 50 23 2 25 -4 -9 - 1 1 0 Forces standing, Float on airborne opponent
Kazama Style 6 Hit Combo (2nd hit) Right.gif + Short.gif ---.png Jab.gif H 20 5 2 14 -1 -3 - 1 1 0 Knockdown on airborne opponent
Kazama Style 6 Hit Combo (3rd hit) Right.gif + Short.gif ---.png Jab.gif ---.png Short.gif H 50 5 2 9 +4 +2 - 1 1 0 Knockdown on airborne opponent
Kazama Style 6 Hit Combo (4th hit) Right.gif + Short.gif ---.png Jab.gif ---.png Short.gif ---.png Strong.gif H 30 6 4 13 0 -2 - 2 1 0 Knockdown on airborne opponent
Kazama Style 6 Hit Combo (5th hit) Right.gif + Short.gif ---.png Jab.gif ---.png Short.gif ---.png Strong.gif ---.png Short.gif H 30 7 2 9 +6 +4 - 1 1 0 Knockdown on airborne opponent
Kazama Style 6 Hit Combo (6th hit) Right.gif + Short.gif ---.png Jab.gif ---.png Short.gif ---.png Strong.gif ---.png Short.gif ---.png Forward.gif L 50 7 2 28 hard knockdown -10 - 2 1 1 -
Penetrating Fist Qcf.gif + Punch.gif H 60 24 - 28 knockdown -3 - 3 1 0 Chargeable: 51 frames for EX Version and 100 frames for Super Art, Projectile remains active for 49 frames, Button strength determines distance
Penetrating Fist EX Qcf.gif + 2pp.gif - 70,70 8 - 40 +8 +4 - 3,3 1,1 0 Chargeable: 51F for Super Art, Projectiles remains active for 69 frames each, Button combination determines distance
Median Line Destruction LP **LC Right.gif Left.gif Right.gif + Jab.gif H 50,20,60 9 2(7)2(8)5 39 hard knockdown -23 - 1,2,2 0,1,1 0 -
Median Line Destruction MP Right.gif Left.gif Right.gif + Strong.gif H 50,20,20,60 10 2(7)2(7)2(10)5 39 hard knockdown -23 - 1,2,2,3 0,1,1,1 0 -
Median Line Destruction HP Right.gif Left.gif Right.gif + Fierce.gif H 50,20,20,20,60 11 2(7)2(7)2(8)2(13)5 26 hard knockdown -10 - 1,2,2,3,4 0,1,1,1,1 0 -
Median Line Destruction EX Right.gif Left.gif Right.gif + 2pp.gif H 50,20,20,60 13 2(7)2(7)2(16)5 26 wall bounce -8 - 1,2,3,4 0,1,1,1 0 -
Power Stance LP Qcb.gif + Jab.gif - - - - 39 - - SM(not Power Stance),EX,SA,CA - - - Absorbs strike and projectiles frames 3-13, Cancelable frames 3-18
Power Stance MP Qcb.gif + Strong.gif - - - - 44 - - SM(not Power Stance),EX,SA,CA - - - Absorbs strike and projectiles frames 3-18, Cancelable frames 3-22
Power Stance HP Qcb.gif + Fierce.gif - - - - 55 - - SM(not Power Stance),EX,SA,CA - - - Absorbs strike and projectiles frames 3-33, Cancelable frames 3-37
Power Stance EX Qcb.gif + 2pp.gif - - - - 48 - - SM(not Power Stance),EX,SA,CA - - - Absorbs strike and projectiles frames 1-26, Cancelable frames 11-31, Grants next attack counter hit properties
Special Step Right.gif Down.gif Downright.gif - - 8 - 35 - - - - - - Upper body projectile invulnerability frames 1-28, Input frames 1-28
Thrusting Uppercut Right.gif Down.gif Downright.gif ---.png Jab.gif H 60 8 2 23 float -3 - 3 3 0 Upper body projectile invulnerability frames 1-8
Right Roundhouse Punch Right.gif Down.gif Downright.gif ---.png Strong.gif H 130 13 2 36 hard knockdown -20 - 5 5 0 Upper body projectile invulnerability frames 1-4
Lunging Low Roundhouse Kick **LC Right.gif Down.gif Downright.gif ---.png Forward.gif L 50 8 2 30 hard knockdown -14 - 3 3 0 Upper body projectile invulnerability frames 1-3
Spinning Flare Kick Right.gif Down.gif Downright.gif ---.png Forward.gif ---.png 2kk.gif M 100 14 6 33 knockdown -14 - 3 3 0 Airborne frames 1-19
Spinning Flare Kick Right.gif Down.gif Downright.gif ---.png Short.gif + Forward.gif M 80 20 6 27 knockdown -8 - 3 3 0 Airborne frames 1-25
Backdash (special step) Right.gif Down.gif Downright.gif ---.png Left.gif Left.gif - - - - 15 - - - - - - Invulnerability frames 1-6, Airborne frames 7-12
Mental Alertness Down.gif + 2kk.gif - - - - 49 - - - - - - Strike invulnerability frames 1-10, Input frames 1-23, Input on frames 1-9 execute on frame 10, After frame 10 will execute 1 frame after input
Left Drill Punch Down.gif + 2kk.gif + Jab.gif H 100 14 2 25 +2 -5 - 3 3 0 -
Swinging Fist Strikes Down.gif + 2kk.gif + Jab.gif ---.png Strong.gif / Fierce.gif H 100 7 2 34 knockdown -14 - 3 3 0 -
Swaying Willow Down.gif + 2kk.gif + Strong.gif / Fierce.gif H 100 5 2 27 +2 -3 - 3 3 0 Stagger (+30) on counter hit
Leaping Side Kick Down.gif + 2kk.gif + Short.gif H 100 7 7 24 float - - 3 3 0 Whiffs on grounded opponents, Crushes airborne attacks frames 5-13, Airborne frames 5-29
Right Sweep Down.gif + 2kk.gif + Forward.gif / Roundhouse.gif L 100 17 2 26 hard knockdown -10 - 3 3 0 -
Devil Beam Qcf.gif + 2pp.gifPunch.gif H 330 16 - 64 hard knockdown -31 - 3 4 - 63 frames cinematic freeze before attack begins, Invulnerability frames 1-14
Cross Art **LC Qcf.gif + Strong.gif + Forward.gif H,M 150+ 8 2(16)2 32 switch -11 - 3,3 3,3 - 64 frames cinematic freeze before attack begins, Invulnerability frames 1-9

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel "Notes
"
Far MP H 42 9 2 15 +4 0 EX,SA,CA -
Far HP H 63 11 4 25 -4 -9 - Crumple on counter hit
Far MK **LC H 42 7 4 18 -1 -5 EX,SA,CA -
Far HK H 63 14 3 29 -7 -12 EX,SA,CA -
Close MP H 42 7 2 20 -1 -5 EX,SA,CA -
Close HP **LC H 63 7 4 28 -7 -12 EX,SA,CA -
Close MK H 42 7 2 18 +1 -3 EX,SA,CA -
Close HK H 63 17 2 27 -4 -9 - -
Crouch MP H 42 6 3 15 +3 -1 EX,SA,CA -
Crouch HP H 63 8 3 30 -7 -13 EX,SA,CA Forces standing
Crouch MK L 42 8 2 18 +1 -3 EX,SA,CA -
Crouch HK L 63 9 3 32 hard knockdown -15 - -

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