Street Fighter X Tekken/Elena/Frame Data

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Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far/Close LP Jab.gif H 30 5 4 14 -1 -5 SM,EX,SA,CA 1 1 1 -
Far/Close MP Strong.gif H 30x2 5 2,3 19 -1 -5 SM,EX,SA,CA 2,2 1,1 1 -
Far/Close HP **LC Fierce.gif H 90 13 5 28 -8 -13 - 3 1 1 Whiffs on crouching opponent
Far/Close LK Short.gif H 30 3 4 11 +2 -2 SM,EX,SA,CA 1 1 1 -
Far/Close MK Forward.gif H 60 7 4 17 0 -4 - 2 1 1 -
Far/Close HK Roundhouse.gif H 90 11 3 18 +4 -1 - 3 1 1 -
Crouch LP Down.gif + Jab.gif H 30 4 3 11 +3 -1 SM,EX,SA,CA 1 1 1 -
Crouch MP Down.gif + Strong.gif H 60 6 5 9 +7 +3 SM,EX,SA,CA 2 1 1 -
Crouch HP Down.gif + Fierce.gif H 90 8 2 22 +2 -4 - 3 1 1 Forces standing
Crouch LK Down.gif + Short.gif L 30 4 4 7 +6 +2 SM,EX,SA,CA 1 1 1 -
Crouch MK Down.gif + Forward.gif L 60 6 3 15 +3 -1 - 2 1 1 -
Crouch HK Down.gif + Roundhouse.gif L 90 8 4 30 hard knockdown -14 - 3 1 - -
Jump LP Upleft.gif / Up.gif / Upright.gif + Jab.gif M 40 4 10 until ground+4 +12 +3 - 1 1 1 -
Jump MP Upleft.gif / Up.gif / Upright.gif + Strong.gif M 70 6 7 until ground+4 +16 +5 - 2 1 1 -
Jump HP Upleft.gif / Up.gif / Upright.gif + Fierce.gif M 100 6 6 until ground+4 +20 +8 - 3 1 1 -
Jump LK Upleft.gif / Up.gif / Upright.gif + Short.gif M 40 5 8 until ground+4 +13 +4 - 1 1 1 -
Jump MK Upleft.gif / Up.gif / Upright.gif + Forward.gif M 70 7 6 until ground+4 +16 +5 - 2 1 1 -
Jump HK Upleft.gif / Up.gif / Upright.gif + Roundhouse.gif M 50,50 8 2(4)5 until ground+4 +20 +8 - 3,3 1,1 1 1st hit: Knock down on airborne opponent
Launcher **LC Fierce.gif + Roundhouse.gif H 100 13 2 54 switch -34 - 3 - - Crushes crouching attacks frames 1-15, Airborne frames 16-44, Launches opponent while switching characters
Cross Cancel (while blocking) Right.gif + Fierce.gif + Roundhouse.gif H 100 7 4 18+11 hard knockdown - - - - - Invulnerablility frames 1-10, Resembles LK Scratch Wheel
Leg Lift Throw Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Leg Hook Left.gif + Jab.gif + Short.gif throw 130 5 2 20 hard knockdown - - - - - -
Handstand Kick Right.gif + Strong.gif M 60 20 3 17 +3 0 - 2 1 1 Knockdown on airborne opponent
Handstand Whip Right.gif + Forward.gif M 60 12 3 21 -1 -7 - 2 1 1 Knockdown on airborne opponent
Round Arch Left.gif + Roundhouse.gif H 80 13 5 14 +4 -1 - 3 1 1 Knockdown on airborne opponent, Airborne frames
Slide Downright.gif + Roundhouse.gif L 100 10 14 24 hard knockdown -18 - 3 1 - From neck upwards projectile invulnerability frames 1-30
Target Combo 1 (air) Jab.gif ---.png Forward.gif M 70 3 6 until ground+4 +16 +5 - 2 1 - -
Target Combo 2 (air) Strong.gif ---.png Fierce.gif M 100 3 3 until ground+4 +20 +8 - 3 1 - -
Target Combo 3 Fierce.gif ---.png Roundhouse.gif H 60 9 3 13 +6 +2 LA 3 1 - -
Target Combo 4 Forward.gif ---.png Down.gif + Fierce.gif H 90 7 2 22 float -4 LA 3 1 1 Whiffs on crouching opponent
Mallet Smash LP Hcb.gif + Jab.gif M,M 40x2 28 2,2 17 +7 +3 - 3,3 0,3 0 Forces standing
Mallet Smash MP Hcb.gif + Strong.gif M,M 50x2 32 2,2 16 +10 +4 - 3,3 0,3 0 Forces standing
Mallet Smash HP Hcb.gif + Fierce.gif M,M 50x2 25 2,2 15 hard knockdown +5 - 3,3 0,3 0 -
Mallet Smash EX Hcb.gif + 2pp.gif M,M 60x2 22 2,2 10 ground bounce +10 - 3,3 0,3 0 Projectile invulnerability frames 1-21
Scratch Wheel LK Dp.gif + Short.gif H 100 6 5 20+11 knockdown -14 - 3 3 0 Upper body invulnerability frames 1-6
Scratch Wheel MK Dp.gif + Forward.gif H 80,40 5 1,4 26+11 knockdown -19 - 3,4 1,4 0 -
Scratch Wheel HK Dp.gif + Roundhouse.gif H 100,20x2 4 1,2,2 32+11 knockdown -23 - 3,3,3 0,1,4 0 -
Scratch Wheel EX Dp.gif + 2kk.gif H 100,20x4 4 1,1,1,1,1 32+11 knockdown -22 - 3,3,3,3,3 1,1,1,1,6 0 Invulnerability frames 1-5, Projectile invulnerability frame 6
Lynx Tail LK Rdp.gif + Short.gif L 60 10 3 23 hard knockdown -2 - 3 3 - -
Lynx Tail MK Rdp.gif + Forward.gif L 50x2 10 3(7)3 21 hard knockdown -6 - 3,3 1,3 - -
Lynx Tail HK Rdp.gif + Roundhouse.gif L 30x4 10 3(7)3(24)2(4)3 21 hard knockdown -4 - 3,3,3,3 1,1,1,3 - -
Lynx Tail EX Rdp.gif + 2kk.gif L 20x5 10 4(5)4(24)4(4)4(25)4 17 float -1 - 3,3,3,3,4 1,1,1,1,4 0 Projectile invulnerability frames 1-9
Spinning Scythe LK Qcb.gif + Short.gif H 25x2 15 2(22)2 24 -1 -5 - 3,3 3,3 0 -
Follow-Up **LC Qcb.gif + Kick.gif during Qcb.gif + Short.gif H 20x2 12 2(9)3 37 float -18 - 3,4 1,4 0 -
Spinning Scythe MK Qcb.gif + Forward.gif H 25x2 16 2(22)2 26 -3 -6 - 3,3 3,3 0 -
Follow-Up **LC Qcb.gif + Kick.gif during Qcb.gif + Forward.gif H 25x2 12 2(9)3 37 float -18 - 3,4 1,4 0 -
Spinning Scythe HK Qcb.gif + Roundhouse.gif H 25x2 17 2(22)2 28 -5 -8 - 3,3 3,3 0 -
Follow-Up **LC Qcb.gif + Kick.gif during Qcb.gif + Roundhouse.gif H 30x2 12 2(9)3 37 float -18 - 3,4 1,4 0 -
Spinning Scythe EX Qcb.gif + 2kk.gif H 30x4 16 2(20)2(15)2(8)2 23 float -3 - 3,3,3,4 1,1,1,5 0 Projectile invulnerability frames 1-15
Rhino Horn LK Hcf.gif + Short.gif H 40x2 15 6(8)5 6+8 hard knockdown +3 - 3,4 1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Rhino Horn MK Hcf.gif + Forward.gif H 50x2 19 6(8)5 6+9 hard knockdown +2 - 3,4 1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Rhino Horn HK Hcf.gif + Roundhouse.gif H 50x2 24 6(8)5 7+10 hard knockdown 0 - 3,4 1,1 0 Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent
Rhino Horn EX Hcf.gif + 2kk.gif H 60x3,20x2 14 6(8)5 5+8 hard knockdown +4 - 3,4 1,1 0 Chargeable: 51F for Super Art, Projectile invulnerability frames 1-29
Brave Dance **LC Hcf.gif + 2kk.gifKick.gif H 320 5 2 34 hard knockdown -14 - 3 1 - 63 frames cinematic freeze before attack begins, Invulnerability frames 1-5
Cross Art **LC Qcf.gif + Strong.gif + Forward.gif H 150 9 2 28 switch -9 - 3 - - 69 frames cinematic freeze before attack begins, Invulnerability frames 1-10

Boost Chain Frame Data

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel Notes
Far\Close MP **LC H 21x2 5 2,3 26 -8 -12 EX,SA,CA -
Far\Close HP **LC H 63 13 5 37 -17 -22 - Whiffs on crouching opponent
Far\Close MK H 42 7 4 21 -4 -8 - -
Far\Close HK H 63 11 3 27 -5 -10 - -
Crouch MP H 42 6 5 19 -3 -7 EX,SA,CA -
Crouch HP H 63 8 2 31 -7 -13 - Forces standing
Crouch MK **LC L 42 6 3 22 -4 -8 - -
Crouch HK L 63 8 4 39 hard knockdown -23 - -

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Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
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Bob
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Christie
Heihachi
Hwoarang
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Jin
Julia
Kazuya
King
Kuma
Lars
Law
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Nina
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