Cole
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
Standing Medium Punch
Standing Hard Punch
Standing Light Kick
Standing Medium Kick
Standing Hard Kick
Standing (close) Medium Kick
Crouching Light Punch
+
Crouching Medium Punch
+
Crouching Hard Punch
+
Crouching Light Kick
+
Crouching Medium Kick
+
Crouching Hard Kick
+
Angled Jump Light Punch
/ +
Angled Jump Medium Punch
/ +
Angled Jump Hard Punch
/ / +
Angled Jump Light Kick
/ +
Angled Jump Medium Kick
/ +
Angled Jump Hard Kick
/ +
Unique Attacks
Name
Command
Notes
Roll Attack
+
Forces Standing
on airborne or
Slide
+
Sliding Combo
+
causes Float
Throws
Name
Command
Notes
Psychokinesis
or + +
Amp Throw
+ +
Special Moves
Name
Command
Notes
Amp Combo
+
Can follow up twice on each version with +
2nd follow up:
2nd follow up:
and 2nd follow up:
invul. 1-12f
2nd follow up:
2nd follow up:
and 2nd follow up:
invul. 1-12f
Thunder Drop
+
causes float
Throw and projectile invul. 1-17f (1-18f for hk)
full invul 1-8f, and projectile invul. 9-17f
tracks opponent
Throw and projectile invul. 1-17f (1-18f for hk)
full invul 1-8f, and projectile invul. 9-17f
tracks opponent
Shock Grenade
+
Explosion floats on hit
throws two grenades
throws two grenades
Lightning Hook
+
whiffs grounded opponents
throw/projectile invul. 3-20f
Shock Wave
+
and nullifies one projectile hit
Super Combo
Name
Command
Notes
Ionic Vortex
+
Shoots tornado on whiff or block
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A