Street Fighter V/Zeku/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Shukumyo Stance 22PP

Old Zeku

Light Confirms

Notation Damage Stun Meter Cost Notes

2LP, 2LP, 5LP xx 236LK

144

294

0

5LP, 5LP xx 623HK

153

293

0

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 5LK xx 623HK

192

323

0

5MK, 5MP xx236LK,236LK

233

415

0

2HP xx 214MK, 236MK

232

405

0

5MK, 5MP xx 214LK xx stance, 236LP

212

415

0

stance switch

5MK, 5MP xx 214LK, VS1

240

415

0

stance switch

2HP xx 214MK, 214KK, 236LK

266

435

1

2HP xx 214MK, 214KK, 236KK

301

435

2

2HP xx 236MK, 214KK, 214KK, 236KK

353

495

3

CC Punish

Notation Damage Stun Meter Cost Notes

2HP xx 214HK, 236HK

276

480

0

Point blank

2HP xx 214HK, 214KK, 236KK

321

470

2

Point blank

5HK CC, dash, 5LP xx 623HK

216

376

0

Far

VT1 Activation Combos

Notation Damage Stun Meter Cost Notes

5HK xx VT1, 5HK xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK

260

438

0

5HK xx VT1, 5HK xx HPHK, LP xx LK xx MP xx MK xx HP xx 2HK

244

418

0

VT1 Combos

Notation Damage Stun Meter Cost Notes

2MP xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK

286

473

0

VT1, j.HP, 5HP xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK xx CA

551

608

3

Neutral jump punish against EX DP.

VT1, 5HP xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK xx CA

503

533

3

Regular DP punish

Young Zeku

Light Confirms

Notation Damage Stun Meter Cost Notes

2LP, 2LP, 5LP

62

189

0

2LP, 5LP xx 5MP xx 5HP xx 5HK

184

327

0

3f starter

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5MP xx 5HP xx 214MP, 236MP

257

465

0

4f gap between cr. mp, st. mp

2MP, 5LK xx 214LP, 236LP

186

388

0

use as frametrap bait.

5HK, 2LP xx 214LP, 236LP

198

438

0

dodges throw techs/lows

5MP, 2MP xx 236K, MK

194

286

0

2MP, 5MP xx 5HP xx 214MP xx stance, 623LK

263

495

0

stance switch

2MP, 5MP xx 5HP xx 214PP, j.236HP

308

495

1

2MP, 5MP xx 5HP xx 236PP, 214HP xx stance, 623HK

324

565

1

stance switch

2MP, 5MP xx 5HP xx 214PP, j.236PP

320

495

2

CC Punish

Notation Damage Stun Meter Cost Notes

5HK CH, 5MP xx 5HP xx 214MP, 236MP

305

545

0

2HP CC, dash, 5LP xx 5MP xx 5HP xx 5HK

237

402

0

Far

VT1 Activation Combos

Notation Damage Stun Meter Cost Notes

2MP, 5MP xx 5HP xx VT1, 5HP xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK

255

448

0

VT1 Combos

Notation Damage Stun Meter Cost Notes

5MK xx HPHK, LP xx LK xx MP xx MK xx HP xx HK xx HPHK

284

465

0

5MK xx HPHK, LP xx LK xx MP xx MK xx HP xx 2HK

238

413

0

External Sources

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