Street Fighter V/Vega/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 236LK

111

253

0

Claw

2LK, 5LK, 2LP xx 236LK

127

294

0

Claw

5LK, 2LP xx 236LK

121

253

0

Claw, 3f startup

2LP xx 214LP

120

250

0

Claw, 4f startup, whiffs at range

Confirms

Notation Damage Stun Meter Cost Notes

2MK, 2LP xx 236LK

141

283

0

Claw

5MK, 2LP xx 236LK

151

283

0

Claw

5MK, 5LK, 2LP xx 236LK

167

324

0

Claw agnostic combo

5HP xx 236P, 5MP xx 5HK xx [VS1]

217

360

0

Claw

5HP xx 236P, 5MP xx 236HK

230

400

0

Claw

5HP xx 214MP

170

330

0

Claw, buffer option

2HP, 2LP xx 236LK

171

333

0

Claw

2HP, 2LP xx 623KK, LPLK

251

388

1

Claw agnostic combo

5HP xx 236P, 2MP xx 236KK, 2HK

254

441

1

Claw

5HP xx 236P, 5MP xx 5HK xx 623KK, LPLK

306

454

1

Claw

5HP xx 5HP xx 623KK, j.P, 214PP

340

482

2

Claw

2HP, 2LP xx 623KK, j.P, 214PP

313

473

2

Claw

2MK, 2LP xx 236LK xx CA

331

179

3

Claw

5MK, 2LP xx 236LK

151

283

0

Clawless

5MK, 5LP, 2MP xx 236LK

191

348

0

Clawless, standing only

5MK, 5LK, 2LP xx 236LK

167

324

0

Clawless

2MK, 2MP xx 236MK

184

310

0

Clawless

2MK, 5MP xx 236HK

200

350

0

Clawless

2MK, 5MP xx 5HK xx [VS1]

187

310

0

Clawless, standing only

2MK, 2MP xx 236KK, 2HK

224

391

1

Clawless

2MK, 5MP xx 5HK xx 623KK, air throw

276

404

1

Clawless, standing only

2MK, 5MP xx 236KK, 623KK, air throw

292

436

2

Clawless

5MK, 5LK, 2LP xx 236LK xx CA

323

233

3

Claw agnostic combo

2MK, 5MP xx 236HK xx CA

374

222

3

Clawless

Punishes

Notation Damage Stun Meter Cost Notes

5LK, 2LP xx 236LK

121

253

0

3f punish, claw agnostic

2LP xx 623KK, LPLK

194

270

1

4f punish, claw agnostic, standing

2MP xx 236MK

150

235

0

6f punish, clawless

63214HP

150

200

0

6f punish, clawless

5HP xx HP xx 214MP

214

382

0

9f punish, claw

2HP xx 236HK

188

330

0

9f punish, clawless

nj.HK, 5HP xx 5HP xx 214MP

298

519

0

Nj punish. claw

nj.HK, 5HP xx 236HK

285

475

0

Nj punish, no claw

CC Punishes

Notation Damage Stun Meter Cost Notes

5HP CH, 5HP xx 5HP xx 214MP

286

519

0

Cc punish. claw

5HK CC, 5HP xx 236HK

252

440

0

Cc punish, no claw. standing only

VT1 Activation Combos

Notation Damage Stun Meter Cost Notes

5LK xx VT1, 623KK, air throw

232

300

1

Vt1 activation combo. claw agnostic, possible wakeup option, as st. lk xx vt1 is safe on block

2MK, 2MP xx VT1, 623KK, air throw

272

380

1

Vt1 activation combo. claw agnostic

2MK, 5MP xx 236KK xx VT1, 623KK, air throw

302

436

1

Vt1 activation combo. no claw. practically needs to be started from the corner, carries almost fullscreen. corner juggle is weird and hard to execute.

2MK, 5MP xx 5HK xx VS1 xx VT1, CA

415

370

3

Vt1 activation combo. no claw. standing only

VT2 Activation Combos

Notation Damage Stun Meter Cost Notes

2HP xx VT2, 5HP xx 5HP xx 214MP

222

403

0

Vt2 activation combo. claw on

2HP xx VT2, 5MP xx 5HP xx 6HPHK, 623KK, air throw

272

403

1

Vt2 activation combo. no claw

VT2 Combos

Notation Damage Stun Meter Cost Notes

2MK, 2MP xx 6HPHK, 623KK, air throw

308

436

1

Vt2 combo. claw agnostic

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