Street Fighter V/Oro/Combos

From SuperCombo Wiki

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 214LK

104

213

0

2LK, 2LP xx [2]8HP

160

253

0

2LK, 2LP xx 63214HP

168

293

0

side switch

5LP, 5LP, 2LP xx 214LK

131

259

0

5LP, 5LP, 5LK xx 63214LP

187

329

0

combo into st. lk, extended hitgrab hitbox. 3/28/2022

5LP, 5LP, 5LK xx 214MK

159

273

0

combo into st. lk, sucks opponent in for a 50/50. 3/28/2022

5LK, 5LP, 2LP xx 214LK

141

259

0

light string

5LK, 5LK xx 214MK

140

229

0

5LK, 5LK xx 63214HP

188

293

0

5LP, 5LP, 5LK xx 214KK, 6MP xx 214HK

241

394

1

5LK, 5LK xx 214KK, [2]8HP

231

318

1

5LK, 5LK xx 214KK xx VS2 xx K, [2]8HP

260

373

1

vs2 extension of the above

Confirms

Notation Damage Stun Meter Cost Notes

5MK, 5LK xx 214MK

160

259

0

4MK, 5LP xx 214LK

145

243

0

4MK, 5LP xx 63214HP

209

323

0

5MP xx 236MK, 5MP xx 236MK, [2]8HP

260

338

0

oro will hit and fall through the opponent with the meterless stomps, allowing you to continue the juggle. Use this as a punish or off of a hitconfirm from a jump-in

2HP xx [4]6HP, 2LP xx 63214HP

274

436

0

Corner Only

2HP xx [4]6HP, 2LP xx [2]8HP

267

401

0

Corner Only

5[HP], 5MP xx 236MK, 5MP xx 236MK, [2]8HP

320

433

0

less pushback on st. hp on hit makes this work. 3/28/2022

5[HP], 2HP xx [4]6HP, 2LP xx [2]8HP

335

504

0

Corner Only

5[HP], 2MK xx [2]8HP

249

360

0

5[HP], 5MK xx 5MP

194

320

0

followups to this depend on your vskill

5[HP], 2HP xx [2]8HP

285

405

0

VS1, 5[HP], 5MP xx 236MK, 5MP xx 236MK, [2]8HP

382

487

0

post-stun corner combo

VS1, 5[HP], 2HP xx [4]6HP, 2LP xx [2]8HP (393/542) (Po5-5un corner combo)

393

542

0

5MK, 5LK xx 214KK, 6MP xx 214LK

238

373

1

less damage than the hk version, this gives really good oki however

5MK, 5LK xx 214KK, 6MP xx 214LK, [2]8HP

303

448

1

corner variation of above.

5[HP], 2MK xx 214KK, [2]8HP

300

425

1

2HP xx 214KK, 6MP xx 214HK

280

425

1

use this off a jump-in or as a non CC punish

2HP xx 214KK, 5MP xx j.MK, [2]8HP

321

462

1

optimized version, but way more finnicky to land. Does not work against further out ex cancels like st. lk or tip range st. mk

2HP xx 214KK, 5MP, [2]8LP, [2]8HP

338

496

1

Corner Only

5[HP], 2HP xx 214KK, 6MP xx 214HK

347

525

1

Punishes

Notation Damage Stun Meter Cost Notes

2LP, 2LP xx [2]8HP

180

253

0

4f punish, can reduce the number of cr. lps to get the uppercut to connect

5LK xx 214MK

112

178

0

5f punish, long range

5MP xx 236MK, 5MP xx 236MK, [2]8HP

260

338

0

7f punish, point blank

5[HP], 2HP xx [2]8HP

285

405

0

22f/heavy punish, works as a CC punish, as the charged st. hp hits twice and gives the default +7

CC Punishes

Notation Damage Stun Meter Cost Notes

5HK, dash, 5LK xx 214MK

196

320

0

long range, can be used as a fish

2HP, 4MK, 5LP xx 63214HP

269

429

0

high stun, swaps sides

2HP, 6MP xx 214HP

226

365

0

meterless CC knockdown

VT2 Activation Combos

Notation Damage Stun Meter Cost Notes

5LP xx VT2, 5MK xx 214MK, 4MK (loop)

0

3 Stone

5LP xx VT2, 5MK xx 214MK

0

3 Stone

VT2 Loops

Notation Damage Stun Meter Cost Notes

4MK > 4MK

0

4MK > 2MP

0

5MK xx 214MK > 4MK

0

5MK xx 214MK

0

corner only

5[HP]

0

corner only, 5 stones

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