Street Fighter V/Kolin/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirm

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 236LP

94

253

0

2LK, 2LP xx 623MP

78

213

0

2LP, LP xx MP xx HP xx 236HP

181

327

0

2LP, LP xx MP xx HP xx 623MP

151

297

0

2LK, 2LP xx 236PP xx 214HK, air throw

202

393

1

Damage

2LK, 2LP xx 236PP xx 214MK, 2HK xx 236MP

190

383

1

Corner carry

2LK, 2LP xx 236PP xx 214MK, 2HK xx 623LP

160

323

1

Setup, dash after

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5LK xx 236LP

152

283

0

2MP, 5LK xx 623MP

136

243

0

2MP, 5MK xx 5HP xx VS1

187

316

0

2MP, 5MK xx 5HP xx VS2

215

351

0

5HK, 5MP xx 236HP

214

360

0

5HK, 5MP xx 623MP

174

320

0

5HK, 5MK xx 5HP xx VS1

207

366

0

5HK, 5MK xx 5HP xx VS1

235

401

0

2MP, 5LK xx 236PP xx 214HK, air throw

260

423

1

Damage

2MP, 5LK xx 236PP xx 214MK, 2HK xx 236MP

248

413

1

Corner carry

2MP, 5LK xx 236PP xx 214MK, 2HK xx 623LP

218

353

1

Setup, dash after

2MP, 5MK xx 236PP xx 214HK, air throw

269

450

1

Damage

2MP, 5MK xx 236PP xx 214MK, 2HK xx 236MP

257

440

1

Corner carry

2MP, 5MK xx 236PP xx 214MK, 2HK xx 623LP

227

380

1

Setup, dash after

5HK, 5MP xx 236PP xx 214HK, air throw

298

500

1

Damage

5HK, 5MP xx 236PP xx 214MK, 2HK xx 236MP

286

490

1

Corner carry

5HK, 5MP xx 236PP xx 214MK, 2HK xx 623LP

256

430

1

Setup, dash after

2MP, 5MK xx 5HP xx VS1 xx VT2, 236PP xx 214MK xx HPHK xx HPHK

283

436

1

Vt2 combo. applies ice

2MP, 5MK xx 236PP xx 214MK, 5MK xx VT2

220

380

1

Vt2 combo. can short-dash to sideswitch. ambiguous reset

2MP, 5MK xx 236PP xx 623LPMP, 214LK xx LP

315

540

2

Walk forward, execute lk vanity when second hailstone hits. midscreen combo

2MP, 5MK xx 236PP xx 214LKMK xx LP, 236MP

324

495

2

Late cancel into lk+mk vanity.

2MP, 5MK xx 236PP xx 214MKHK xx j.MP

251

380

2

Vt2 combo. sets up an ambiguous side switch. works without vt2 active, but doesn't give an instant brincicle followup

2MP, 5MK xx 236PP xx 623LPMP, 214LKMK xx LP

351

570

3

General ca combo, anything that goes into parabellum can go into ca

VT2 Combo

Notation Damage Stun Meter Cost Notes

2MP, 5MK xx 5HP xx VS1 xx HPHK

278

406

0

VT2 ComboTacks on extra damage, can xx into ca

Punishes

Notation Damage Stun Meter Cost Notes

2LP, LP xx MP xx HP xx 236HP

181

327

0

3f punish. point blank -3

2LP xx 236LP

85

207

0

3f punish. longer range

LP xx MP xx HP xx 236HP

184

296

0

4f punish

5MK xx 5HP xx VS1

187

316

0

5f punish

5LK xx 236LP

105

207

0

5f punish

5MP xx 236HP

150

238

0

6f punish

nj.HK, 5HK, 5MP xx 236HP

298

503

0

Neutral jump punish

CC Punish

Notation Damage Stun Meter Cost Notes

2MP, 2HP xx 236HP

224

375

0

Cc punish

5HK, 5HP xx 236HP

230

408

0

Cc punish. walk forward slightly after the st. hk

5HP xx 214LKHK xx 2LK xx 2HP xx 623LP, 2LP

187

383

1

cc punish. sets up a reset.

5HP xx 214LKHK xx 2MP xx 2HP, 5MK xx 5HK xx VS1

286

500

1

cc punish

5HP xx 214LKHK xx 2MP xx 2HP, 5MK xx 236PP xx 214LKMK xx LP, 236MP

367

604

3

vt2 punish combo. cc punish.

5HP, dash xx 2MP xx 2HP, 5MK xx 5HK xx VS1 xx HPHK

355

545

0

vt2 punish combo. cc punish.

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2MP, 5MK xx 236PP xx 214MK, 2HK xx VT1

259

476

1

Vt1 activation combo

2MP, 5MK xx 5HP xx VS1 xx VT1, CA

384

412

3

Vt1 activation combo

2MP, 5MK xx 5HP xx VS1 xx VT1 initial

235

460

0

Vt1 activation combo

VT1 Combo

Notation Damage Stun Meter Cost Notes

2MP, 5MK xx 5HP xx VS1 xx VT1 second

259

532

0

Vt1 combo

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