Street Fighter V/Juri/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Fuharenkyaku Fuha 236K. Juri will need to store a charge of the special move strength first to use it later. Strength + Fuha denotes using a charge. i.e. LK Fuha > 236LK with charge.

Light Confirms

Notation Damage Stun Meter Cost Notes

5LP, 5LP xx HP 623

153

253

0

3f

5LP, 5LP xx 236K

81

157

0

3f, can charge your specials this way

2LK, 5LP xx HP 623

143

253

0

4f low

2LK, 2LP xx 236K

71

157

0

4f low, can charge your specials

2LK, 5LP xx HK fuha

119

253

0

4f low

2LK, 5LP xx HK fuha, 623MP

204

358

0

4f low, corner only

5LP, 5LP xx EX fuha

169

253

1

3f

5LP, 5LP xx 236K, EX fuha

181

262

1

3f

2LK, 5LP xx EX fuha

159

253

1

4f low

2LK, 2LP xx 236K, EX fuha

171

262

1

4f low, can charge fuhas

5LP, 5LP xx 623LP xx CA

352

253

3

3f

2LK, 5LP xx 623LP xx CA

342

253

3

4f low

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 5MK xx 214MK

160

283

0

5f

5MP, 5MK xx MK fuha, 2MP xx 214MK

242

387

0

5f

5MP, 5MK xx MK fuha, 2MP xx HK fuha

248

387

0

5f

5MP, 5MK xx MK fuha, 5MP xx 5HP xx 236MK, 623HP

290

432

0

5f, crouching only

4HK second hit xx 236K

107

177

0

7f

5MP, 5MK xx MK fuha, 2MP xx VS2, HK fuha

269

420

0

5f, vs2

5MP, 5MK xx MK fuha, 2MP xx VS2, 623MP

285

420

0

5f, corner, vs2

5MP, 5MK xx MK fuha, 2MP xx HK fuha, 623MP

309

462

0

5f, corner only

5MP, 5MK xx MK fuha, 5MK xx LK fuha, 5LP xx HK fuha, 623MP

298

464

0

5f, dumb swag combo, corner only

5MP, 5MK xx EX fuha

208

283

1

5f

5MP, 5MK xx MK fuha, 2MK xx EX fuha

278

387

1

5f

4HK second hit xx 236K, 236KK

219

297

1

7f

5MP, 5MK xx MK fuha, 2MP xx VS2, HK fuha, EX fuha

320

480

1

5f, vs2

5MP, 5MK xx MK fuha, 2MP xx VS2, HK fuha, 623PP

329

500

1

5f, vs2 corner

5MP, 5MK xx 214MK xx CA

391

283

3

5f

5MP, 5MK xx MK fuha, 2MP xx 214MK xx CA

407

387

3

5f

5MP, 5MK xx MK fuha, 2MP xx VS2, 623LP xx CA

429

421

3

5f, corner, vs2

Punishes

Notation Damage Stun Meter Cost Notes

5LP xx 623HP

138

205

0

3f

5LP xx HK fuha

111

205

0

3f

5LP xx 623LP xx CA

366

206

3

3f

4MP xx 5HP xx 623HP

186

286

0

5f

4MP xx 5HP xx LK fuha, 214HK

224

394

0

5f

4MP xx 5HP xx 236K, 623LP xx CA

409

310

3

5f

2HP xx 214HK

180

330

0

2HP xx MK fuha, 2MP xx 214MK

257

407

0

2HP xx MK fuha, 2MP xx HK fuha

264

407

0

2HP xx 214KK, 623LP

226

405

1

Midscreen, no stocks

2HP xx 214KK, 623HP

258

405

1

Corner, no stocks

2HP xx 214KK, HK fuha

234

405

1

Midscreen

2HP xx 214KK, HK fuha, EX fuha

334

510

1

Corner carry

2HP xx 214KK, HK fuha, 623PP

339

545

1

Corner only

nj.HK, 4MP xx 5HP xx 623HP

295

434

0

Neutral jump punish

nj.HK, 5HP xx 214MK xx CA

497

435

3

Neutral jump punish

CC Punishes

Notation Damage Stun Meter Cost Notes

2HP CC, microwalk, 4MP xx 5HP xx fuha charge, 623HP

252

402

0

Point blank

2HP CC, microwalk, 4MP xx 5HP xx LK fuha, 214HK

278

478

0

Point blank

2HP CC, microwalk, 5HP xx 214MK

228

405

0

Point blank

2HP CC, microwalk, 5HP xx MK fuha, 2MP xx 214MK

297

491

0

Point blank

2HP CC, microwalk, 5HP xx MK fuha, 2MP xx HK fuha

302

491

0

Point blank

2HP CC, microwalk, 5HP xx MK fuha, 2MP xx HK fuha, 623MP

350

551

0

Point blank, corner

5HK CC, microwalk, 5HP xx 623HP

244

405

0

Mid distance

5HK CC, dash, 5LP xx 623HP

204

341

0

Far distance

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2LP, 5LP, 5LK xx 236HK xx VT1 first hit, 5HP xx 214MK

165

343

0

Simple conversion into vt1, leaves you with full v-meter

5MP, 5MK xx 236MK, 2MP xx 236HK xx VT1 first hit, 5HP xx 236MK, 2MP xx 5HK xx 5HP xx 236HK, CA

471

494

3

Conversion into ca from midscreen, only works if opponent is in or near the corner when qcf+hk finishes

Vt2 Activation Combo

Notation Damage Stun Meter Cost Notes

5MK xx VT2, 4MP xx HP xx 236K, 623HP

233

375

Can work off of the second hit

5MP, 5MK xx VT2, 5MP, 5MK xx 236MK, 5MK xx 236LK xx 236HK

254

419

Meter theft combo

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