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Street Fighter V/F.A.N.G/Combos
Views
Actions
Namespaces
Variants
Tools
Light confirm
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP xx [4]6LP |
103 |
293 |
0 |
Useful vt2 activation string |
5LP, 5MK xx [4]6MP |
122 |
275 |
0 |
Useful off of a medium jump-in |
5LK, 5LP, 2LP xx [4]6LP |
140 |
329 |
0 |
3 button light string |
5LK, 5LP, 5LP, 5HP xx [4]6HP |
214 |
414 |
0 |
Absurdly spacing dependent |
2LK, 2LP xx [2]8PP |
119 |
213 |
1 |
Plus 3 on block in the corner, can be canceled into a teleport, frametraps into cr. mp or st. mp. |
Confirm
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MK, 5MK xx [4]6MP |
151 |
305 |
0 |
|
2MK, 2LP xx [4]6LP |
143 |
323 |
0 |
Sometimes you're too far away to get st. mk to latch |
5HK, 2MP xx [4]6MP |
189 |
400 |
0 |
|
2PPP > K, 5LP, 5MK xx [4]6MP |
177 |
343 |
0 |
Can be replaced with a frametrap string instead of st. mk into noodles |
2PPP > K, 2MP xx [4]6MP |
179 |
350 |
0 |
|
2PPP > K, 5LK, 5LP, 5LP, 5HP xx [4]6HP |
255 |
458 |
0 |
|
2MK, 5MK xx [4]6KK, [4]6PP |
237 |
481 |
2 |
|
5HK, 2MP xx [4]6KK, [4]6PP |
275 |
576 |
2 |
|
2PPP > K, 2MP xx [4]6KK, [4]6PP |
265 |
526 |
2 |
|
2MK, 5MK xx [4]6MP xx CA |
353 |
305 |
3 |
|
5HK, 2MP xx [4]6MP xx CA |
391 |
400 |
3 |
|
2PPP > K, 5MK xx [4]6MP xx CA |
363 |
305 |
3 |
Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP xx [4]6LP |
93 |
250 |
0 |
4f punish |
5MK xx [4]6MP |
102 |
230 |
0 |
5f punish |
fthrow |
120 |
150 |
0 |
5f punish |
2MP xx [4]6MP |
122 |
280 |
0 |
6f punish |
5HP xx [4]6HP |
180 |
330 |
0 |
7f punish |
5HK, 2MP xx [4]6MP |
189 |
400 |
0 |
12f punish |
nj.HP, 5HK, 2MP xx [4]6MP |
258 |
506 |
0 |
Neutral jump punish |
CC Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5HP CC, 5HP xx [4]6HP |
250 |
440 |
0 |
Cc punish, close |
5HP CC xx 623MK, 5HP xx [4]6HP |
250 |
440 |
0 |
Cc punish, far |
5HP CC, 2HK |
188 |
300 |
0 |
Cc punish, far, no charge |
5HK CH, 5HP xx [4]6HP |
257 |
475 |
0 |
Counterhit punish |
VT1 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2HK xx VT1, 5HP xx [4]6HP |
173 |
300 |
0 |
Vt1 activation combo |
2MK, 5MK second hit xx VT1, 5HP xx [4]6HP |
218 |
380 |
0 |
Vt1 activation combo |
VT2 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5HK, 2MP xx [4]6LP xx VT2, 5HP xx [4]6MK, [2]8HP |
274 |
577 |
0 |
Vt2 activation combo |
5HK xx VT2, 5HK, 5MK xx [4]6MK, [4]6MP |
200 |
401 |
0 |
Vt2 activation combo |
VT2 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP xx [2]8LP |
111 |
245 |
0 |
Vt2 combo. +1 on hit |
2LK, 2LP xx [2]8PP, [4]6HP |
221 |
385 |
1 |
Vt2 combo. a knockdown off of a light! |
2MK, 5MK xx [4]6MK, [2]8MP |
184 |
363 |
0 |
Vt2 combo |
2MK, 5MK xx [4]6MK, 2HP second hit xx 623LK |
163 |
318 |
0 |
Vt2 combo, crossup reset in the corner |
2MK, 5MK xx [4]6MK, 2PPP > K |
184 |
335 |
0 |
Vt2 combo, corner carry, uses less v-meter |