Street Fighter V/Cody/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Zonk Knuckle Zonk Hold P and release. Normal is 45F hold, "Long" Zonk is 5 seconds.

Light Confirms

Notation Damage Stun Meter Cost Notes

2LP, 5LPx4

158

301

0

4f mash

2LP, 5LP xx 236MK

153

253

0

2LK, 2LP xx 236MK

143

253

0

4f low

2LP, 5LPx4 xx CA

308

301

3

light mash into CA

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5LK xx 236MK

192

283

0

frametrap string

5MK, 5LK xx 236MK

192

283

0

lets you hold zonk

5MK, 5MP xx 236MK

210

310

0

medium string, works at far range

5MK, 5MP xx 236LK

194

310

0

5MK, 5HP xx 236HK

245

328

0

point blank

5MK, 5HP xx 236LK

221

328

0

point blank

5MK, 5MP xx zonk

178

310

0

far

5MK, 5HP xx zonk

205

328

0

close

5MK, 5HP xx zonk long, 5LPx4

316

526

0

close. A long zonk requires you to hold an input for 5s

5MK, 5HP xx zonk long, 5LP xx 236HK

331

508

0

close. A long zonk requires you to hold an input for 5s

5MK, 5MP xx 236KK, 236HK

269

415

1

far

5MK, 5HP xx 236KK, 236HK

296

433

1

close

5MK, 5LK xx EX zonk

200

323

1

lets you hold zonk easily

5MK, 5HP xx 236PP, 5LPx4

297

471

1

Corner only

5MK, 5MP xx 236KK, EX zonk

269

450

2

far

5MK, 5HP xx 236KK, EX zonk

296

468

2

close

5MK, 5LK xx 236MK xx CA

423

283

3

5MK, 5HP xx zonk xx CA

436

328

3

5MK, 5HP xx 236HK xx CA

455

328

3

Punishes

Notation Damage Stun Meter Cost Notes

5LPx4

146

263

0

4f punish

5LK xx 236MK

148

205

0

5f punish

5HP xx 236HK

207

255

0

6f punish

nj.HK, 2HP xx 236HK

315

435

0

neutral jump punish, use against Ken/Kage/Akuma/Sakura EX DP

CC Punishes

Notation Damage Stun Meter Cost Notes

2HP CC, 5HP xx 236HK

271

381

0

close

2HP CC, 5MP xx 236MK

240

365

0

far

5HK CC, dash, 5LPx4

206

379

0

super far

Frametrap

Notation Damage Stun Meter Cost Notes

2LP CH, 2MP, 5LK xx 236MK

206

335

0

counterhit string, also a tick throw off of cr. lp

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

5MK, 5LK xx EX zonk 15 xx VT1, 5HP, 2MP, 5LP xx 236MK

274

435

1

5HK xx VT1, 5MP xx 5HP xx 236LK

220

367

0

VT1 Combo

Notation Damage Stun Meter Cost Notes

5MK, 2MP xx 214P

226

334

0

2MP, 5LK xx 236MK

192

283

0

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

5MK, 5LK xx EX zonk (1st hit) xx VT2, 2HP xx 236KK (2nd hit) xx 2HPHK, 5HPHK

292

466

2

5MK, 5MP xx VT2, 2HP xx 236LK

218

388

0

5HK xx VT2, 2HP xx 236LK

203

345

0

6HK xx VT2, 2HP xx 236LK

183

295

0

2LP, 5LPx4 xx VT2, 5HPHK

188

346

0

VT2 Combo

Notation Damage Stun Meter Cost Notes

5MK, 5MP xx 236KK xx 2HPHK, 5HPHK

308

505

1

2LP, 5LPx4 xx 5HPHK

208

376

0

2LP, 5LP xx 236MK xx 5HPHK

223

358

0

Corner Only

External Sources

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