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Street Fighter V/Akira/Combos
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Actions
Namespaces
Variants
Tools
Light Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP xx 623HK |
144 |
253 |
0 |
|
2LK, 2LP xx 214LP |
112 |
213 |
0 |
|
5LP, 5LP xx 5MP xx 623HK |
189 |
318 |
0 |
|
5LP, 5LP xx 5MP xx 214HP |
182 |
318 |
0 |
|
5LP, 5LP xx 5MP xx 214MK xx HK |
183 |
331 |
0 |
Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MP, 5LK xx 623HK |
182 |
283 |
0 |
|
2MP, 5MP xx 236MP |
160 |
270 |
0 |
|
2MP, 5MP xx 214HP |
192 |
310 |
0 |
good oki |
2MP, 5MP xx 214MK xx HK |
194 |
326 |
0 |
launches super far, good oki, offers juggle followups with ex |
2MP, 5MP xx 236MP (VS1), 5LK xx 623HK |
260 |
409 |
0 |
|
2MP, 5MP xx 214MP, 2LP xx 623HK |
270 |
409 |
0 |
crouching only |
2MK xx 236LP |
104 |
190 |
0 |
low fish, only -3 on block |
2MK xx 214MP |
140 |
190 |
0 |
low fish, only -4 on block |
2MK xx 214LK xx MK |
152 |
254 |
0 |
same damage as hk finisher, but worse oki. Doesn't whiff on crouch |
2MK xx 623HK |
158 |
235 |
0 |
|
5HP xx 214HP |
179 |
285 |
0 |
you'll be using these off of jump-ins or off of cr.mp counterhit |
5HP xx 214MK xx HK |
182 |
304 |
0 |
|
5HP xx 623HK |
188 |
285 |
0 |
|
5HP xx 6HP xx 6HP |
156 |
268 |
0 |
easy long-range option if you're looking to cash out on a st.hp poke |
5HP xx 6HP xx VS2 |
156 |
300 |
0 |
|
2HP xx 214HK xx HK, 214LP |
238 |
374 |
0 |
you'll be using this off of cr.mp counterhit or off of a jump-in. cr.hp forces stand |
2MP, 5LK xx 214KK, 623HK |
258 |
388 |
1 |
|
2MP, 5MP xx 214KK, 623HK |
268 |
415 |
1 |
|
2MP, 5MP xx 236MP (VS1), 5LK xx 214KK, 214LP |
288 |
459 |
1 |
|
2MP, 5MP xx 214HK xx HK, 214LP, 623KK |
312 |
461 |
1 |
standing, corner only |
2MK xx 214KK, 623HK |
236 |
355 |
1 |
|
2HP xx 214HK xx HK, 623KK |
280 |
409 |
1 |
corner only |
2MP, 5MP xx 214KK, 214PP |
282 |
450 |
2 |
|
2MP, 5MP xx 214KK, 214LP, 623KK |
324 |
470 |
2 |
corner only |
2MP, 5MP xx 236PP (VS1), 214HK xx HK, 214PP |
348 |
488 |
2 |
|
2MP, 5MP xx 214MK xx MK xx CA |
392 |
326 |
3 |
Easy conversion |
2MP, 5MP xx 236MP xx CA |
396 |
270 |
3 |
Easy conversion |
2MP, 5MP xx 214MP, 2LP xx 214LP xx CA |
417 |
379 |
3 |
Crouching only |
2HP xx 214HK xx HK, 236LP xx CA |
422 |
374 |
3 |
Corner only |
Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP xx 623HK |
128 |
205 |
0 |
3f punish |
5LP xx 5MP xx 623HK |
180 |
270 |
0 |
4f punish |
2MP, 5MP xx 623HK |
200 |
310 |
0 |
6f punish. Close. |
2MP xx 623HK |
158 |
235 |
0 |
6f punish. Far. |
2MK xx 623HK |
158 |
235 |
0 |
7f punish. Far. |
2HP xx 214HK xx HK, 214LP |
238 |
374 |
0 |
7f punish. Close. |
236HP, 2LP xx 623HK |
204 |
283 |
0 |
Heavy punish |
236HP (VS1), 2HP xx 623HK |
258 |
355 |
0 |
Heavy punish, 25f |
n.j HK, 5HP xx 623HK |
298 |
435 |
0 |
NJ punish |
n.j HK, 2HP xx 214HK xx HK, 214LP |
340 |
511 |
0 |
NJ punish |
2MP (CH), 2HP xx 623HK |
228 |
375 |
0 |
CH punish |
2MP (CH), 2HP xx 214HK xx HK, 214LP |
270 |
451 |
0 |
CH punish |
CC Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
6HP (CC), 2MP, 5MP xx 623HK |
262 |
420 |
0 |
CC punish, 14f |
6HP (CC), 2MP, 5MP xx 214MP, 2LP xx 623HK |
308 |
485 |
0 |
CC punish, 14f |
VS2 Juggles
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
VS2 xx jump, j.LP, j.LP, j.LP, j.LP xx j.MP xx j.HP xx 6HK |
254 |
410 |
0 |
easiest if the opponent starts near your shins mid-air, hold forward to ensure that you remain close enough to convert |
VS2 xx jump, j.LP xx j.MP xx j.HP, j.LP xx j.MP xx j.HP xx 6HK |
280 |
469 |
0 |
|
VS2 xx jump, j.MP xx j.HP, j.MP, j.MP xx j.HP xx 6HK |
283 |
496 |
0 |
|
VS2 xx jump, j.MP xx j.HP, j.MP, j.LK xx j.MK, 623KK |
306 |
494 |
0 |
|
VS2 xx jump, j.MP xx j.HP, j.MP, j.LK xx j.MK, CA |
421 |
434 |
3 |
|
VS2 xx jump, j.HP, j.HP, j.HP xx j.HK, j.MK xx 6HK |
294 |
530 |
0 |
Norikun's route |
6HP xx HP xx VS2 xx jump, j.LP xx j.MP xx j.HP xx 6HK |
238 |
440 |
0 |
|
6HP xx HP xx VS2 xx jump, j.LK, j.LK xx j.MK, 623KK |
260 |
443 |
1 |
small meter burn extension |
6HP xx HP xx VS2 xx jump, j.LK, j.LK xx j.MK, CA |
389 |
398 |
3 |
CA conversion |
VT1 Activation Combos
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5HK xx VT1, 214LP, VS1, 214HK xx HK, 236PP, 623HK |
2 |
VT2 Activation Combos
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MP, 5MP xx 214KK xx VT2, VS2, j.LP, j.MP, j.HP, j.LP, j.MP, j.HP, j.6HK |
294 |
482 |
1 |
Demonstrates ex into vt2, and vt2 into vs2. Not optimal, just an example of some of the wacky things this conversion can do. |
2MK xx 214PP xx VT2 xx K, 2LP xx 214PP xx HPHK xx K xx P xx K, 214PP xx HPHK xx 4K |
277 |
368 |
3 |
Another example of vt2 shenanigans. Converts from a cr.mk poke |
5HP xx 6HP xx VT2 xx down, 5HP xx 6HP xx HPHK xx down, 5LP xx 5MP xx HPHK xx P xx P xx P xx CA |
414 |
408 |
3 |
Demonstrates VT2 cancel feint and regular feint, and shows conversion off of st.lp xx st.mp, definitely not optimal, and is a pain in the ass to execute |