Street Fighter V/Abigail/Introduction

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Introduction

About Abigail

First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law-abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be, however...

With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this, however, Abigail also has one of the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter 2HP or 5HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief and is not a great choice if you want to "churn butter". However, if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.

Strengths Weaknesses
  • Has long-range normals and priority on a lot of moves, resulting in being one of the best pokers in the game.
  • Reactable hit-confirmable moves, inciting a bigger emphasis on neutral.
  • Frame 3 parry that leads into a combo either from the ground or airborne, discouraging your opponent from jumping in.
  • Amazing V-triggers, high-damage combined with confirmable normals result in an almost absurd amount of damage output.
  • Has one of the highest amounts of health in the game.
  • Very slow walk speed.
  • Hard to get out of the corner against most matchups, requires good matchup and frame knowledge.
  • Extremely punishable specials, on whiff or on block and the one that isn't (Giant Flip) is reactable.
  • V-Shift is a nightmare to go against.
  • Poor anti-airs.

Final Patch