Street Fighter Alpha 3/Zangief/Introduction

From SuperCombo Wiki

Introduction

Fearing the dangerous power of Shadaloo, the president of Russia sends out their national hero Zangief to combat the threat. Along the way, he befriended rivals like E. Honda and R. Mika who aided him on his journey.

Pros Cons
  • Best jump-ins in the game
  • Splash and knee are both incredibly difficult to anti-air consistently for most characters. As a result, Gief can often bulldog his way to victory with stubborn offense
  • Jab SPD has good range and decent damage
  • Kara SPD has massive range (s. LP or s. LK)
  • Strong mix-up off close range jabs
  • Lariat is an amazing anti-air and counterpoke tool that does a lot of damage and is difficult to punish
  • Fierce normals have great range on the ground, along with a slow but very long range sweep
  • Kick lariat is a great meter build tool
  • Good conversion off crouch cancel juggles with j. jab
  • Custom combos can easily do up to 80% damage with an OTG finisher
  • Can combo into his command grabs on block during activations
  • Can setup OTG command grabs from sweep activates
  • Kattobi cancels give him scary anti-projectile tech from almost full screen
  • Lariat allows him to option-select VS counter activates in some situations due to its high mid invincibility
  • Tall and probably the fattest grounded hurtbox in the game. This is a serious problem in a few match-ups
  • Lariat is air blockable and can be baited and punished by some characters
  • Ground activation range is fairly short
  • Lacks real BnBs without meter



Color Options

X-Ism A-Ism V-Ism
Sfa3 zangief pxism.png Sfa3 zangief kxism.png Sfa3 zangief paism.png Sfa3 zangief kaism.png Sfa3 zangief pvism.png Sfa3 zangief kvism.png
Punch Kick Punch Kick Punch Kick