Street Fighter Alpha 3/Sodom

From SuperCombo Wiki

Introduction

Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.

Pros Cons
  • Maybe the most oppressive ground game in A3 next to Dhalsim
  • Slide is ridiculously safe with a silly hurtbox
  • b. FP has a ton of range and is incredibly difficult to whiff punish
  • Racks up a lot of guard damage very quickly
  • b. MP is a short range but very high priority normal that can be used to buffer fierce scrapes
  • Lots of great anti-air options
  • Good air grab that does full damage on tech
  • Gets great oki off successful slides
  • Jump jab is high priority and difficult to anti-air
  • Has a unique hop command grab that can be decent for catching more passive players
  • Daikyo burning is one of the most damaging punishes in the game with amazing corner carry
  • Strike invincible tengu glitch gives him a pseudo-reversal in certain situations
  • Backroll allows him to escape many pressure and oki setups after being knocked down
  • The single longest activate range in the entire game. Can whiff punish just about anything with activates. Don't ever throw a fireball at him if you're not Charlie.
  • Has a mid-screen V-ISM guard crush string that forces alpha counters
  • Has untechable infinite setups off all his customs
  • Big damage off successful crouch cancel juggles thanks to scrapes
  • Wake-up hop grab can be used to partially escape cross-ups
  • Scrapes have much worse frame data on block compared to A2 and should be used sparingly
  • No meterless reversal option in a lot of situations
  • Very tall/fat hurtbox, making him susceptible to a lot of standing combos and guard crush pressure. Can be difficult to get out of pressure without threat of activate.
  • Normals are awkward and take some getting used to
  • Moves that hop over lows can blow up his slide
  • No DP option-selects means he has to be more careful about when he activates
  • His counter is awful, and so is his fake tengu. Both overlap with his slide input, which can occasionally end up killing you.
  • Command grab strings are very risky against V-ISM characters. Use carefully.
  • Must be cognizant of spacing and distance to the corner when doing custom combos due to him having to side switch or immediately transition to CCs once he hits the corner
  • Infinite requires very tight crouch cancel execution and a re-activation string at 50%
  • Setup window for untechable infinite only has a few frames for error and can result in big punishes if you screw it up



Color Options

X-Ism A-Ism V-Ism
Sfa3 Sodom pxism.png Sfa3 Sodom kxism.png Sfa3 Sodom paism.png Sfa3 Sodom kaism.png Sfa3 Sodom pvism.png Sfa3 Sodom kvism.png
Punch Kick Punch Kick Punch Kick
Sodom
SFA3 Sodom Art.png
Character Data

Moves List

Ground Normals

  • Standing Jab:
Damage 7 Sfa3 Sodom jab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/6/9
Block Stun -1
Hit Stun/Counter Hit 0/+5
  • Close Standing Strong:
Damage 13 Sfa3 Sodom strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/5/12
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Far Standing Strong:
Damage 13 Sfa3 Sodom strong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 8/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Close Standing Fierce:
Damage 17 Sfa3 Sodom fierce1.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(X,V)
Frame Count 15/4/13
Block Stun +6
Hit Stun/Counter Hit +7/launch
  • Far Standing Fierce:
Damage 18 Sfa3 Sodom fierce2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 18/4/11
Block Stun +8
Hit Stun/Counter Hit +9/launch
  • Standing Short:
Damage 6 Sfa3 Sodom short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7
  • Standing Forward:
Damage 12 Sfa3 Sodom forward.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(X,V)
Frame Count 7/4/13
Block Stun +2
Hit Stun/Counter Hit 3/+7
  • Standing Roundhouse:
Damage 17 Sfa3 Sodom roundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(X,V)
Frame Count 11/5/25
Block Stun -8
Hit Stun/Counter Hit -7/launch
  • Crouching Jab:
Damage 7 Sfa3 Sodom crjab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 12 Sfa3 Sodom crstrong.png
Stun 4
Chain Cancel No
Chain Cancel No
Chain Cancel No
Meter on whiff/hit 1/3(A)4(X,V)
Frame Count (A,V) 9/4/17
Frame Count (X) 8/6/17
Block Stun -2(Z,V) -4(X)
Hit Stun/Counter Hit -1/+3(A,V) -3/+1(X)
  • Crouching Fierce:
Damage 13,15 Sfa3 Sodom crfierce1.png Sfa3 Sodom crfierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(X,V)
Frame Count 7/2/32
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Crouching Short:
Damage 6 Sfa3 Sodom crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/6/7
Block Stun +1
Hit Stun/Counter Hit +2/+7
  • Crouching Forward:
Damage 11 Sfa3 Sodom crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(X,V)
Frame Count 9/6/14
Block Stun -1
Hit Stun/Counter Hit 0/+4
  • Crouching Roundhouse:
Damage 15,13 Sfa3 Sodom crroundhouse1.png Sfa3 Sodom crroundhouse2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(X,V)
Frame Count 9/13/21
Block Stun -11
Hit Stun/Counter Hit -/-

Air Normals

  • Neutral Jump jab:
Damage 7 Sfa3 Sodom njjab.png
Stun 1
Meter on whiff/hit 1/0
Frame Count 8/10/12
  • Diagonal Jump jab:
Damage 7 Sfa3 Sodom fjjab.png
Stun 1
Meter on whiff/hit 1/0
Frame Count 8/10/12
  • Neutral Jump Strong:
Damage 12 Sfa3 Sodom njstrong.png
Stun 4
Meter on whiff/hit 1/3(A)6(XV)
Frame Count 8/6/11
  • Diagonal Jump Strong:
Damage 12 Sfa3 Sodom fjstrong.png
Stun 4
Meter on whiff/hit 1/3(A)6(XV)
Frame Count 8/6/11
  • Neutral Jump Fierce:
Damage 17 Sfa3 Sodom njfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/21
  • Diagonal Jump Fierce:
Damage 17 Sfa3 Sodom fjfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/2/21
  • Neutral Jump Short:
Damage 6 Sfa3 Sodom njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/9
  • Diagonal Jump Short:
Damage 5,7 Sfa3 Sodom fjstrong1.png Sfa3 Sodom fjshort2.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/9
  • Neutral Jump Forward:
Damage 11 Sfa3 Sodom njforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/9
  • Diagonal Jump Forward:
Damage 11 Sfa3 Sodom fjforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/9
  • Neutral/Diagonal Jump Roundhouse:
Damage 16 Sfa3 Sodom njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/4/11

Throws

Shogun Throw (long):

b/f+PP

Sfa3 Sodom pthrow.png
Damage 20
Meter Gain (A)1(XV)3
Frame Count 5/1/20

Shogun Throw (short):

b/f+KK

Sfa3 Sodom kthrow.png
Damage 4
Meter Gain (A)1(XV)3
Frame Count 5/1/20

Daimyo Throw:

Any direction but u/d+PP

Sfa3 Sodom airthrow.png
Damage 20
Meter Gain (A)1(XV)3
Frame Count 3/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Sodom acaism.png
Frame Count 29/4/19
Invincibility 0-29
  • V-ISM:
Damage 4 Sfa3 Sodom acvism.png
Frame Count 30/13/13
Invincibility 0-30

Special Moves

Jigoku Scrape fff: Qcf.png+P.png

  • Jab Version:
Damage 11 Sfa3 Sodom JS 1.png Sfa3 Sodom JS 2.png Sfa3 Sodom JS 3.png Sfa3 Sodom JS 4.png Sfa3 Sodom JS 5.png Sfa3 Sodom JS 6.png
Stun 8
Meter on whiff 4(A)7(XV)
Meter on Hit 3(A)4(XV)
Block Stun -11
Hit Stun/Counter Hit -6/-
Frame Count 14 4 26
  • Strong Version:
Damage 12 Sfa3 Sodom JS 7.png Sfa3 Sodom JS 8.png Sfa3 Sodom JS 9.png Sfa3 Sodom JS 10.png Sfa3 Sodom JS 11.png Sfa3 Sodom JS 6.png
Stun 8
Meter on whiff 4(A)7(XV)
Meter on Hit 3(A)4(XV)
Block Stun -14
Hit Stun/Counter Hit -9/-
Frame Count 14 6 27
  • Fierce Version:
Damage 13,11 Sfa3 Sodom JS 12.png Sfa3 Sodom JS 13.png Sfa3 Sodom JS 14.png Sfa3 Sodom JS 15.png Sfa3 Sodom JS 16.png Sfa3 Sodom JS 17.png Sfa3 Sodom JS 6.png
Stun 8,4
Meter on whiff 4(A)7(XV)
Meter on Hit 3(A)4(XV)
Block Stun -16
Hit Stun -
Frame Count 14 6 29

Sodom will slide forward, swinging his jitte/katana. The strength of the punch button used determines the angle of the attack.

Butsumetsu Buster fff: 360.png + P.png

  • Startup:
Sfa3 Sodom bb 4.png Sfa3 Sodom bb 5.png Sfa3 Sodom bb 6.png
Frame Count 25
  • Active:
Jab Strong Fierce Jab Strong Fierce
Damage 20 23 26 Sfa3 Sodom bb 1.png Sfa3 Sodom bb 2.png Sfa3 Sodom bb 3.png
Stun 0
Meter on whiff 3(A)4(XV)
Meter on hit 10(A)16(XV)
Frame Count 1
  • Recovery:
Sfa3 Sodom bb 7.png Sfa3 Sodom bb 8.png Sfa3 Sodom bb 9.png Sfa3 Sodom JS 6.png
Frame Count 32

Sodom lunges forward, grabs the opponent, jumps up, then slams them to the ground. The strength of the punch button determines the height and damage. Jab version has the most reach. Fierce the least.

Daikyou Burning fff: 360.png+K.png

Short Forward Roundhouse
Damage 16+4x4 16+4x4+3 16+4x5 Sfa3 Sodom Db 1.png Sfa3 Sodom Db 2.png Sfa3 Sodom Db.gif Sfa3 Sodom Db 9.png Sfa3 Sodom Db 10.png Sfa3 Sodom Db 11.png Sfa3 Sodom JS 6.png
Stun 0
Meter on whiff 6(A)9(XV)
Meter on Hit 3(A)4(XV)
Block Stun -36 -50 -64
Hit Stun/Counter Hit -
Frame Count (Short) 17 27 23
Frame Count (Forward) 17 35 29
Frame Count (Roundhouse) 17 43 35

Sodom runs forward, both weapons held in front of him. If he makes contact he will pin the opponent with the weapons, dragging them on the ground. After awhile they will catch fire, at which point Sodom releases them. Kick button strength used determines damage, how long Sodom runs and number of hits.

Shirraha Catch fff: Dp.png+K.png

Short Forward Roundhouse
Damage 18 19 20 Sfa3 Sodom SC 1.png Sfa3 Sodom SC 2.png Sfa3 Sodom SC 3.png Sfa3 Sodom SC 4.png Sfa3 Sodom SC 5.png Sfa3 Sodom SC 6.png
Stun 0
Meter on whiff 3(A)4(XV)
Meter on Hit 4(A)6(XV)
Frame Count (Short) 6 24 34
Frame Count (Forward) 7 26 40
Frame Count (Roundhouse) 8 28 46

This counter is very specific as it only works on overheads, avoid using this move.

Tengu Walking fff: Bdbd.PNG + K.png

  • Recovery Version:
Damage 4x3 Sfa3 Sodom TW 1.png Sfa3 Sodom TW 2.png Sfa3 Sodom TW 3.png Sfa3 Sodom TW 4.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png
Stun 2x3
Meter on whiff 4(A)7(XV)
Meter on hit 1x3
Block Stun -1
Hit Stun/Counter Hit 0/-
Frame Count 15 22 4
Sfa3 Sodom TW 7.png Sfa3 Sodom TW 8.png Sfa3 Sodom TW 9.png Sfa3 Sodom TW 5A.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png
Frame Count 8 4 8 3
Sfa3 Sodom TW 10.png Sfa3 Sodom TW 11.png Sfa3 Sodom TW 12.png
Frame Count 20

Done just before landing after getting knocked down or air reset.

  • Reversal Version:
  • Short Version:
Damage 4x2 Sfa3 Sodom TW 1a.png Sfa3 Sodom TW 3.png Sfa3 Sodom TW 4.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png Sfa3 Sodom TW 7.png Sfa3 Sodom TW 8.png
Stun 2x1
Meter on whiff 4(A)7(XV)
Meter on hit 1x2
Block Stun -11
Hit Stun/Counter Hit -12/-
Frame Count 23 4 8
Sfa3 Sodom TW 9.png Sfa3 Sodom TW 5A.png Sfa3 Sodom TW 10.png Sfa3 Sodom TW 11.png Sfa3 Sodom TW 12.png
Frame Count 4 21
  • Forward Version:
Damage 4x3 Sfa3 Sodom TW 1a.png Sfa3 Sodom TW 3.png Sfa3 Sodom TW 4.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png Sfa3 Sodom TW 7.png Sfa3 Sodom TW 8.png
Stun 2x3
Meter on whiff 4(A)7(XV)
Meter on hit 1x3
Block Stun -7
Hit Stun/Counter Hit -6/-
Frame Count 23 4 8
Sfa3 Sodom TW 9.png Sfa3 Sodom TW 5A.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png
Frame Count 4 8 4
Sfa3 Sodom TW 7.png Sfa3 Sodom TW 10.png Sfa3 Sodom TW 11.png Sfa3 Sodom TW 12.png
Frame Count 21
  • Roundhouse Version:
Damage 4x4 Sfa3 Sodom TW 1a.png Sfa3 Sodom TW 3.png Sfa3 Sodom TW 4.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png Sfa3 Sodom TW 7.png Sfa3 Sodom TW 8.png
Stun 2x4
Meter on whiff 4(A)7(XV)
Meter on hit 1x3
Block Stun -3
Hit Stun/Counter Hit -2/-
Frame Count 23 4 8
Sfa3 Sodom TW 9.png Sfa3 Sodom TW 5A.png Sfa3 Sodom TW 5.png Sfa3 Sodom TW 6.png Sfa3 Sodom TW 7.png Sfa3 Sodom TW 8.png
Frame Count 4 8 4 8
Sfa3 Sodom TW 9.png Sfa3 Sodom TW 5A.png Sfa3 Sodom TW 10.png Sfa3 Sodom TW 11.png Sfa3 Sodom TW 12.png
Frame Count 4 21

Reversal only move, unlike the other version there is no invulnerability at the start, button strength determines how many times it hits, slightly faster but the short and forward versions are unsafe only the roundhouse version is safe and it shares the same hit/hurt boxes.

Yagura Reverse fff: Bdbd.PNG + K.png

Damage 16 Sfa3 Sodom YR 1.png Sfa3 Sodom YR 2.png Sfa3 Sodom YR 3.png Sfa3 Sodom YR 4.png Sfa3 Sodom YR 5.png Sfa3 Sodom YR 6.png Sfa3 Sodom YR 7.png Sfa3 Sodom YR 8.png Sfa3 Sodom YR 9.png Sfa3 Sodom YR 10.png
Stun 0
Meter on whiff/hit 1/0
Frame Count 12 4 33

Basically a standing Tengu Walking, pretty good priority but has limited uses.

Kouten Okiagari fff: Fdfd.PNG + P.png

Sfa3 Sodom KO.gif Sfa3 Sodom KO 5.png Sfa3 Sodom KO 7.png Sfa3 Sodom KO 8.png
Frame Count 49

Evasive back roll, highly recommended move that very few characters can punish giving Sodom the option to take away oki from alot of the cast.

Super Combos

Ten Chuu Satsu f: 360.png360.png+P.png

Lvl 1 Lvl 2 Lvl 3 Sfa3 Sodom TCS 1.png Sfa3 Sodom bb 5.png Sfa3 Sodom bb 6.png Sfa3 Sodom TCS 2.png Sfa3 Sodom bb 7.png Sfa3 Sodom bb 8.png Sfa3 Sodom bb 9.png
Damage 8x2 18+36 18+36+16
Stun 0
Invincibility 0-4
Frame Count 15 1 32

Meido no Miyage ff: Qcf.pngQcf.png + P.png

  • Level 1:
Damage 20+14+8 Sfa3 Sodom MoM LVL1 1.png Sfa3 Sodom MoM LVL1 2.png Sfa3 Sodom MoM LVL1 3.png Sfa3 Sodom MoM LVL1 4.png Sfa3 Sodom MoM LVL1 5.png Sfa3 Sodom MoM LVL1 6.png
Invincibility 0~9
Block Stun +12
Frame Count 9 16 8
Sfa3 Sodom MoM LVL1 7.png Sfa3 Sodom MoM LVL1 8.png Sfa3 Sodom MoM LVL1 9.png Sfa3 Sodom MoM LVL1 10.png Sfa3 Sodom MoM LVL1 11.png Sfa3 Sodom SC 6.png
Frame Count 16 8 16 15
  • Level 2:
Damage 16+10+14+8+12+6 Sfa3 Sodom MoM LVL1 1.png Sfa3 Sodom MoM LVL1 2.png Sfa3 Sodom MoM LVL2 1.png Sfa3 Sodom MoM LVL2 2.png Sfa3 Sodom MoM LVL2 3.png Sfa3 Sodom MoM LVL2 4.png
Invincibility 0~13
Block Stun -12
Frame Count 9 4 12 8 4
Sfa3 Sodom MoM LVL2 5.png Sfa3 Sodom MoM LVL2 6.png Sfa3 Sodom MoM LVL2 7.png Sfa3 Sodom MoM LVL2 8.png Sfa3 Sodom MoM LVL2 9.png Sfa3 Sodom MoM LVL2 10.png Sfa3 Sodom SC 6.png
Frame Count 12 10 4 12 23
  • Level 3:
Damage 18+12+14+10+4+26 Sfa3 Sodom MoM LVL1 1.png Sfa3 Sodom MoM LVL1 2.png Sfa3 Sodom MoM LVL3 1.png Sfa3 Sodom MoM LVL3 2.png Sfa3 Sodom MoM LVL2 3.png Sfa3 Sodom MoM LVL3 3.png
Invincibility 0~24
Block Stun -5
Frame Count 9 4 12 8 4
Sfa3 Sodom MoM LVL3 4.png Sfa3 Sodom MoM LVL2 6.png Sfa3 Sodom MoM LVL2 7.png Sfa3 Sodom MoM LVL2 8.png Sfa3 Sodom MoM LVL2 9.png Sfa3 Sodom MoM LVL2 10.png Sfa3 Sodom MoM LVL3 6.png
Frame Count 12 10 4 12 8
Sfa3 Sodom MoM LVL3 7.png Sfa3 Sodom MoM LVL3 8.png Sfa3 Sodom MoM LVL3 11.png Sfa3 Sodom MoM LVL3 12.png Sfa3 Sodom MoM LVL3 13.png Sfa3 Sodom MoM LVL3 14.png Sfa3 Sodom MoM LVL3 15.png Sfa3 Sodom MoM LVL3 14.png
Frame Count 25 4 24

Sodom lashes forward with his weapon of choice in a supersized version of his Jigoku Scrape manuever.

Miscellaneous

  • Invincible Tengu Walking:
Sfa3 Sodom TW 13.png Sfa3 Sodom TW 14.png

There is a small window when doing the tengu walk during an air reset where a bug occurs that gives you strike invincibility throughout the entire duration of the move.

  • Idle, Crouching, Airborne:
Sfa3 Sodom idle.png Sfa3 Sodom crouching.png Sfa3 Sodom jump.png

The Basics

Which Ism?

  • A-ISM:

Gains a great level 1 super, but loses too many good normals and is missing his god tier customs.

  • V-ISM:

V-ISM is what takes Sodom from mid tier to top tier. Having access to some of the best customs in the game with the longest activation range changes his threat in neutral significantly. Also gains access to b. FP and b. MP, which are amazing normals.

  • X-ISM:

His Sais are replaced by Katanas that accentuate some of his pokes. Gets a dope X-ISM exclusive BGM, but never really worth running over A or V Sodom.

Combos

  • Basic Combos:
  • V-ISM Combos:

Advanced Strategy

Match-ups

Notable Players

Japan

Asaba (V-Sodom)

Cantona (A-Sodom)

Chappi (A-Sodom)

Chikyuu (V-Sodom)

Crusher / Krusher (V-Sodom)

Kichi-Kichi (V-Sodom)

Kuni (V-Sodom)

Kurassha (V-Sodom)

Liquid Metal (V-Sodom)

Mukai (A/V-Sodom)

Sassa (V-Sodom)

Tomoo Taguchi (V-Sodom)

Totsuka (V-Sodom)

VER (V-Sodom)

Versus (V-Sodom)

Yamako (V-Sodom)

North America

Alex Navarro / MiamiX-Alex (V-Sodom)

AMikelyStory (V-Sodom)

Eddie Lee (V-Sodom)

Kyokuji (V-Sodom)

Europe

xpapis (V-Sodom)

Asia

m0nk3y (V-Sodom)

Discussion

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun