Street Fighter Alpha 3/Rose

From SuperCombo Wiki

Introduction

Fearing Bison's plans of global domination impending. Rose, with her Soul Power, now actively continues to seek out the dictator and destroy him, even if it will cost her life. Over the course of her journey, she has discovered that she is also, in fact, Bison's other half, further strengthening her cause.

Pros Cons
  • Great, long range normals in s. RH and c. RH
  • Several of her kick normals low crush
  • One of the best sweeps in the game
  • One of the best jump-ins with j. LK and great air to airs in general
  • c. MP is not quite what it was in A2, but is still very strong and high priority
  • Soul spiral gives her a great combo option from many situations
  • Soul throw can combo from any anti-air c. FP, resulting in very good damage off a punished jump
  • Reflect is a great anti-projectile option
  • Air grab does a lot of damage
  • Level 1 Soul Illusion is incredibly versatile and can be used to set up unblockable loops and guard pressure. Can rack up a lot of damage/stun quickly.
  • Great custom combos leading into potential infinites
  • Can act faster out of the activate freeze than any other character, allowing her to set up easy Valle VCs or link into customs in ways no one else can
  • Can hit confirm into her activates due to spiral having a lot of range and her jabs being very plus on hit
  • Can consistently get great damage off crouch cancel juggles due to her jump arc and solid air to airs
  • Infinite is difficult to keep going and requires a re-activate at 50%
  • c. FP has much worse priority than it appears and must be done close/early to work as anti-air, meaning she's better off using air to airs in many situations.
  • Anti-air activation options aren't as strong as her grounded ones
  • No meterless reversal option
  • Has a fat hurtbox, making cross-up loops easy on her
  • Soul throw is useless as an actual anti-air


Rose
SFA3 Rose Art.png
Character Data

Moves List

Normal Moves

Sliding: DF+MK [X Z V]

-Rose slides forward with a low kick. This can travel under high projectiles.

Soul Piette: F+HK [Z V]

-Rose leans forward and touches the ground with one hand, while reaching up
 over her head with her leg and kicking high. She moves forward slightly
 after the kick.

Special Moves

Soul Spark: HCF+Punch [X Z V]

-Rose whips out her shawl and throws a sphere of Soul energy across the
 screen. The stronger the Punch button used, the faster the projectile
 travels.

Soul Throw: F,D,DF+Punch [X Z V]

-Rose leaps forward into the air. If she makes contact with her opponent, she
 will toss them to the ground. The stronger the Punch button used, the
 faster, higher, and farther Rose will leap into the air.

Soul Reflect: QCB+Punch [X Z V]

-Rose slashes her shawl in front of her, which can hit opponents up close.
 Each Punch button has a different animation and effect:
     LP: Cancels projectiles and absorbs them into Rose's Super Combo Gauge.
     MP: Reflects projectiles straight across the screen.
     HP: Reflects projectiles at an upward angle.

Soul Spiral: QCF+Kick [X Z V]

-Rose slides forward with a punch while wrapping her shawl around her arm like
 a drill. The stronger the Kick button used, the farther Rose slides and the
 more hits the attack deals.

Super Combos

Aura Soul Throw: QCF,D,DF+Punch [X Z]

-A more powerful version of the Soul Throw, Rose leaps forward into the air.
 If she makes contact with her opponent, she will toss them to the ground
 burning with Soul energy. At Level 2, Rose will uppercut before doing the
 Soul Throw. At Level 3, she dashes forward with a punch-uppercut combo
 before doing the Soul Throw.
    Level 1: 1 Hit       Level 2: 3 Hits       Level 3: 4 Hits

Aura Soul Spark: QCB,QCB+Punch [Z]

-A more powerful version of the Soul Spark, Rose throws a multi-hitting
 projectile across the screen. At Level 2, she will do a Soul Piette kick
 and Soul Reflect while moving forward before tossing the projectile. 
    Level 1: 3 Hits      Level 2: 5 Hits       Level 3: 3 Hits

Soul Illusion: QCF,D,DF+Kick [Z]

-Rose creates a pair of illusions that follow her movements and adds hits to
 her attacks, which is similar to a Custom Combo in V-Ism but without the
 ability to link anything really quickly. The images will stay longer with
 each level used.
    Level 1: 3 seconds   Level 2: 6 seconds    Level 3: 9 seconds

The Basics

Which Ism?

A-Ism

Soul illusion unblockables are great, but generally not worth giving her amazing customs

V-Ism

Her best version. Fantastic customs that are easy to land with potential infinite setups.

X-Ism

Loses access to her best supers. Avoid.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Aobakudanotoko (A-Rose)

Kayaman (A/X Rose)

Kenji (A-Rose)

Makoto (V-Rose)

Nishigyou (V-Rose)

Seikyou (V-Rose)

Takei (V-Rose)

Tugu (V-Rose)

Tsugu (A/V-Rose)

North America

Arturo Sanchez / Sabin (A-Rose)

Kyokuji (A/V-Rose)

Roogle (A-Rose)

TS- (A/V-Rose)

Europe

V-Ryu (A/X-Rose)

Discussion

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