Street Fighter Alpha 3/R. Mika/Combos

From SuperCombo Wiki

All ISMs

  • cr.LPx2/3 > cr.LK

The most basic Mika route. Sadly for V-Mika she can't get more than this no matter what, whereas A and X can confirm into kick super.

  • any light button point-blank > qcb+HK

Combo into peach bomber. Very reliable after a cross-up j.d+HP

  • cr.HP > qcb+K/P

Recommended to use qcb+P over qcb+K in the corner because of a better advantage state after.

  • cr.LP/st.LP on counter-hit > cr.HK

Hard to do on the spot but can be reacted to with practice.

  • st.HP, cr.HK

Link into slide. Thanks to CPS1 chains, X-Mika can frametrap into st.hp, giving it more uses in pressure.

  • After an air-to-air counter-hit, crouch cancel, j.hcb+K

Peach bomber can be used instead if the air to air was low to the ground, but it's not as reliable as air command grab.

X/A-ISM only

  • f.MK xx qcfx2 K, HP
  • cr.LPx1/2 > cr.LK xx qcfx2 K, HP

Two routes into super. Both valuable because of being a low crush and a light confirm respectively.

X-ISM only

  • cr.LP > cr.LK+HP XX qcb+K

Must be pointblank, but it's consistent after cross-ups such as j.d+HP. Improves her punishes and confirm without meter significantly.

A-ISM only

  • f.MK xx qcfx2 P
  • cr.LPx1/2 > cr.LK xx qcfx2 P

The stronger versions have a bigger initial hitbox, so at some ranges it will drop for Level 1 while connecting into Level 2 or 3.

V-ISM only

  • LP+LK, cr.HP XX qcb+HK, [cr.HP XX qcb+LK (whiff), st.HK XX qcb+HK] x 3, qcb+HK, st.LP XX qcb+HP

Universal CC route that is corner to corner.

  • LP+LK, cr.HK XX qcb+HK (whiff), 360+HK

When slide is your only punish available, you can always do this instead, even at 50%.

  • Anti air st.LP/cr.MP, LP+LK, st.MP > cr.HK (whiff) > butt loop until meter runs out, st.LP XX qcb+HP.

Good conversion from your anti airs. Works whether they air tech or not. The st.MP must be a shadow hit so that they can't hit Mika on the way down.