Street Fighter Alpha 3/Karin

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Introduction

Karin was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She is the only daughter and heir of the Kanzuki Zaibatsu who decided to seek out Sakura for a rematch of a previous fight, and to also seek out Bison, as her organization has been a target of interest for Shadaloo.

Strengths Weaknesses
  • Super fast walk speed
  • One of the shortest characters in the game and can walk under many attacks
  • Great range on her sweep
  • Rekkas are insanely safe and can create nearly endless pressure strings in neutral
  • Multiple options for ending rekka strings, making it difficult for the opponent to counter safely
  • Kick ender to rekka strings has low crush properties and counts as being airborne
  • One of the most dangerous cross-up loops in the game
  • Has one of the most versatile sets of custom combos with many leading to potential infinites
  • Can land OTG setups off sweep like Akuma
  • Grounded and airborne punch grabs do full damage on tech and can lead to OTG activations
  • Can combo into command grab off from blockstun during activates, potentially ending rounds off a sweep depending on distance to the corner
  • Strong anti-air with s. FP and c. FP
  • Great jump-ins
  • Huge damage off crouch cancel juggles with rekka enders
  • Counters have extremely large windows and can be used at the end of rekka strings
  • s. LP pressure is incredibly effective against taller characters and hits lower than most other jabs, meaning she can do this to more characters
  • Wake-up DP+K can be used to partially escape cross-up strings
  • Rekka strings can leave you vulnerable to activates and supers if not used carefully
  • Damage on individual rekkas is very low unless you hit the enders
  • Rekkas must be committed to and cannot be confirmed visually due to low hit stun
  • Rekka start-up has a very large hurtbox that makes it more interruptible than it appears
  • No meterless reversal option
  • Counter leaves you a sitting duck if you guess wrong with it
  • Infinite is very difficult on P2 side
  • Whiffed grabs build very little meter compared to most characters
  • OTG setups require tight execution.
  • Knowledge/execution-heavy character in general
Karin
SFA3 Karin Art.png
Character Data

Introduction

Karin States.png

Moves List

Normals

Ground Normals

  • Standing Jab:
Damage 5 Karin 5lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/8
Block Stun +3
Hit Stun/Counter Hit +4/+9


  • Standing Strong
Damage 12 Karin 5mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7


  • Standing Fierce:
Damage 17 Karin 5hp.png
Stun 16/8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/10/25
Block Stun -12
Hit Stun/Counter Hit -11/Launch


  • Standing Short:
Damage 5 Karin 5lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/5/15
Block Stun -6
Hit Stun/Counter Hit -5/0


  • Standing Forward:
Damage 12 Karin 5mk.png
Stun 11,4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/5/21
Block Stun -7
Hit Stun/Counter Hit -6/-2


  • Standing Roundhouse:
Damage 16 Karin 5hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 12/5/34
Block Stun -16
Hit Stun/Counter Hit -15/Launch


  • Crouching Jab:
Damage 5 Karin 2lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/3/9
Block Stun +2
Hit Stun/Counter Hit +3/+8


  • Crouching Strong:
Damage 11 Karin 2mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/5/22
Block Stun -8
Hit Stun/Counter Hit -7/-3


  • Crouching Fierce:
Damage 15 Karin 2hp.png
Stun 13,8
Chain Cancel No
Special Cancel Yes
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/2/32
Block Stun -11
Hit Stun/Counter Hit -10/Launch


  • Crouching Short:
Damage 4 Karin 2lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4


  • Crouching Forward:
Damage 10 Karin 2mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/6/18
Block Stun -5
Hit Stun/Counter Hit -4/0


  • Crouching Roundhouse:
Damage 14 Karin 2hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/29
Block Stun -10
Hit Stun/Counter Hit -


Air Normals

  • Neutral/Diagonal Jump Jab:
Damage 6 Karin 89lp.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/16


  • Neutral/Diagonal Jump Strong:
Damage 11 Karin 89mp.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/18


  • Neutral/Diagonal Jump Fierce:
Damage 16,15 Karin 89hp.png
Stun 8
Meter on whiff/hit 1/3(A)6(XV)
Frame Count 7/5/-


  • Neutral/Diagonal Jump Short:
Damage 5 Karin 89lk.png|
Stun 2
Meter on whiff/hit 0/2
Frame Count 5/10/20


  • Neutral/Diagonal Jump Forward:
Damage 8,12 Karin 89mk.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/8/28


  • Neutral/Diagonal Jump Roundhouse:
Damage 15 Karin 89hk.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/6/29


Command Normals

  • Tsumuji-gari: f+MK
Damage 11 Karin 6mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 21/3/25
Block Stun -5
Hit Stun/Counter Hit -4/Launch


Special Moves

Super Combos

The Basics

Which Ism?

A-Ism

Solid character overall. Supers are mediore with poor range and generally aren't worth using over just getting the oki from rekka enders.

V-Ism

Recommended Access to her insanely versatile custom combos and an infinite on top of her already great neutral.

X-Ism

Nothing substantial gained over A-ISM. Avoid.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

She eats V-Cody for free. Easily his worst match-up due to her sweep pressure and rekka strings putting him in guard crush loop scenarios off a single mistake sometimes.

Notable Players

Japan

CR Daiku no Minamoto-san (V-Karin)

Crusher (A/V-Karin)

Enmachi (V-Karin)

Fuku Kaichou (V-Karin)

Harashou (V-Karin)

Hidatchi (V-Karin)

Hidawa (V-Karin)

Igari (A-Karin)

Ikushin (A/V-Karin)

Isotti (V-Karin)

Joe (V-Karin)

Kario (V-Karin)

Katou (V-Karin)

Kurassha (A-Karin)

Kuutan (A/X-Karin)

Makoto (V-Karin)

Michu (V-Karin)

Phosphorus (V-Karin)

Sarada (V-Karin)

Yousei (V-Karin)

Yuki (V-Karin)

North America

Arturo Sanchez / Sabin (V-Karin)

Eddie Lee (V-Karin)

Gentlemanthief (V-Karin)

Kyokuji (V-Karin)

Lemres (A/V-Karin)

Xpionage (V-Karin)

Europe

Psi-OTG / 41i45 (V-Karin)

Discussion

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