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Street Fighter Alpha 3/Eagle
From SuperCombo Wiki
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Note: Eagle is only playable on the Handheld versions of Street Fighter Alpha 3
Introduction
Moves List
Normal Moves
Special Normals
Special Moves
Manchester Black: QCB+Punch [X Z V]
-Eagle extends his batons in each arm and spins around. Using LP will spin in place while stronger Punches will move forward while spinning.
Canterbury Blue: QCF+Punch (charge) [X Z V]
-Eagle spins one baton in front of him as a block while winding up to attack with the other. The block can be held up for a couple seconds by holding Punch and releasing. Each Punch button has a different angle of attack, although they all block attacks at any height (thanks Another Gamer): LP: high strike MP: mid-level strike HP: low block strike
Oxford Red: HCF+Kick [X Z V]
-Eagle slides forward with a mid-level baton stab, then goes into a flurry of baton stabs. The stronger the Kick used, the farther Eagle slides and the more stabs he does.
Liverpool White: QCB+Kick [X Z V]
-Eagle hops forward and does an overhead baton slash. The stronger the Kick used, the higher and farther Eagle hops.
Saint Andrews Green: F,D,DF+Punch [X Z V]
-Eagle winds up and bats upward with both batons.
Super Combos
Manchester Gold: QCB,QCB+Punch [X Z]
-A stronger version of the Manchester Black, Eagle spins and hits more times than the normal version. At Level 3, he will finish by tossing his opponent into the air and stabbing them as they drop. Level 1: 6 Hits Level 2: 9 Hits Level 3: 13 Hits
Union Jack Platinum: QCF,QCF+Punch [Z]
-A stronger version of the Oxford Red, Eagle slides forward with a series of baton strikes and finishes with a strong Oxford Red flurry. Level 1: 9 Hits Level 2: 11 Hits Level 3: 17 Hits
The Basics
Which Ism?
A-Ism
Recommended
V-Ism
Its had simple V-cycles but doesn't make big damage