Street Fighter Alpha 3/Dan/Introduction

From SuperCombo Wiki

Introduction

Always known as the "joke character" of the Street Fighter series, Dan Hibiki first appeared in Street Fighter Alpha. His trademark is his bright pink gi and his neverending supply of funny taunts. Capcom created him as a way to take a friendly jab at rival fighting game mogul SNK (Dan specifically mocks the Kyokugen characters like Ryo Sakazaki and Robert Garcia; he even sports a similar hairstyle and facial structure to Robert). Dan's moves have always been shallow mockeries of the "Shoto-type" moves. He hates Sagat for killing his father Go Hibiki in the fight where Go took Sagat's left eye. Dan is a former student of Ryu and Ken's master but was discharged from the dojo when the master saw nothing but revenge in his eyes. Since, Dan has practiced a self-styled art called "Saikyo" (or "Strongest"). In SFA3, Dan has already defeated Sagat and is now trying to find new students for his dojo. He is friends with Blanka.

Pros Cons
  • Some surprisingly decent normals like s. MK
  • c. MP is a good anti-air, despite not having a working DP
  • Amazing mobility with air Dan kicks (dankukyaku)
  • Air Dan kicks have a ton of different angles/timings depending on where he is in his jump arc and are remarkably safe on block. He can almost be played like a ghetto C. Viper
  • Instant-air/tiger knee MK Dan kick is incredibly fast with a ton of range and is relatively safe on block
  • Great custom combos in a variety of situations along with a very long range activate option in instant air danku
  • Has a unique pushblock mechanic, along with Juni, that has a ton of utility. Can be used to escape setups, gain positioning, etc.
  • Is one of the only characters who can easily escape V-Akuma's unblockable setups, along with stuff like V-Sodom/V-Claw's guard crush strings.
  • Fastest meter build in the game, along with shotos, thanks to backwards dan kicks and even untechable meter gain setups. Barring any execution errors, you will always have at least 50%.
  • Light air dan kick sets up great tech traps and can even be plus on block
  • Can jump between an exciting rushdown or hit and run style
  • Infinite taunts
  • Tiger knee Dan kicks require tight execution, or you can end up jumping yourself into a bad situation
  • Without V-ISM, has poor damage output due to lousy BnBs
  • Other specials besides dankuu are mostly garbage outside of customs
  • Using Dan kicks means constantly playing with fire against characters with strong anti-air customs. You'll need to be tricky to avoid getting blown up.
  • Has a risky playstyle in general that's very meter dependent
  • Lows have much worse speed/priority/recovery than the other shotos. Struggles in footsies without dan kicks
  • DP is not actually invincible most of the time (1/23 and 1/15 afterwards).