Street Fighter Alpha 3/Charlie/Introduction

From SuperCombo Wiki

Introduction

Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.

Pros Cons
  • Incredibly safe neutral
  • One of the most oppressive corner traps in the game
  • Very high guard crush potential with boom loops and f. RH
  • f. FP controls a ton of horizontal space
  • Booms are great at limiting the opponent's options and are difficult to react to
  • Only character in the game with a forward dash. Great for pressuring after booms.
  • Great customs with good meter build setups post-VC
  • Punch grab and punch air throw both do full damage on tech
  • Whiff grab recovers much faster than other characters
  • Sobat is OTG during the animation and can crush/dodge lows
  • Most supers are safe on block
  • Flashkick is air blockable
  • Reactive anti-air isn't as strong as it initially appears, since c. FP has poor priority and must be done incredibly early
  • Low damage on booms
  • Mediocre activation range on the ground
  • Has problems with characters that can reliably go under booms



Color Options

X-Ism A-Ism V-Ism
Sfa3 Charlie pxism.png Sfa3 Charlie kxism.png Sfa3 Charlie paism.png Sfa3 Charlie kaism.png Sfa3 Charlie pvism.png Sfa3 Charlie kvism.png
Punch Kick Punch Kick Punch Kick