Street Fighter Alpha 3/Balrog

From SuperCombo Wiki

Introduction

Balrog is first introduced here as a former heavyweight boxing champion now affiliated as an "executive" enforcer for Shadaloo, having worked up the ranks. He is sent to investigate Gen after the latter had a confrontation with Shadaloo's dealers, and to also apprehend Birdie for his treachery.

Pros Cons
  • Oppressive neutral. Other characters have difficulty playing footsies due to him controlling a lot of horizontal space
  • Dash specials start up fast
  • Very high priority on his most of his buttons
  • s. FP is a great poke in some match-ups
  • Low jump arc
  • Amazing air normals with deceptively large hitboxes and good priority
  • Big meterless damage off crouch cancel juggles
  • One of the best alpha counters
  • Level 3 punch super can punish a ton of stuff on block and is also safe on block. Easily one of the best supers in the game
  • Has a V-ISM infinite on P1 side if he catches you with an air counter hit
  • Headbutt is reversal-only
  • Many of his punch and kick normals are identical, limiting his options
  • s. fierce can be ducked by many characters
  • Dash straight can be ducked by many characters
  • Struggles hard in match-ups where both s. FP and dash straight are no longer viable against crouchers
  • Lacks any real V-ISM juggles on the ground
  • Rush punches become fodder for reaction activates at high level, making many of his main tools risky to use
  • TAP is incredibly slow and unsafe on block from many ranges even though the damage is good. Has awful i-frames and can't even make it through a fireball.


Balrog
SFA3 Balrog Art.png
Character Data

Introduction

SFA3 balrog face.jpg

Nerfed severely from ST/2X, he was likely unfinished in the arcade release of alpha 3 as he has hardly any normals.

Colors

First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM

Sfa3-boxer.png

A3boxerscj.png

Moves List

Ground Normals

  • Close/Far Standing Jab/Short:
Damage 3 A3boxerstl.PNG
Stun 1
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/A3/XV4
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Close/Far Standing Strong/Forward:
Damage 12/10 A3boxerstm.png
Stun 7
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A4,3/XV6,4
Frame Count 5/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Close/Far Standing Fierce/Roundhouse:
Damage 15 A3boxersth.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 9/4/21
Block Stun -2
Hit Stun/Counter Hit -1/Launch
  • Crouching Jab/Short:
Damage 4 A3boxercrl.PNG
Stun 1
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/A3/XV4
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9


  • Crouching Strong/Forward:
Damage 11 A3boxercrm.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A4/XV6
Frame Count 4/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7


  • Crouching Fierce:
Damage 13/9 A3boxercrhp.png
Stun 8
Chain Cancel No
Special Cancel Yes(V)
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 6/2/25
Block Stun -4
Hit Stun/Counter Hit -3/Launch

In V-ism this attack can be special cancelled.


  • Crouching Roundhouse:
Damage 14 A3boxercrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/0
Frame Count 9/2/23
Block Stun -2
Hit Stun/Counter Hit Knockdown/Launch

Air Normals

  • Neutral/Diagonal Jumping Jab/Short:
Damage 10 A3boxerjl.PNG
Stun 3
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/A4/XV6
Frame Count 3/16/12
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Strong/Forward:
Damage 12 A3boxerjm.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV7
Frame Count 4/8/16
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Fierce/Roundhouse:
Damage 14 A3boxerjh.PNG
Stun 5
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 9/2/18
Block Stun N/A
Hit Stun/Counter Hit N/A


Throws

Head Bomber

  • Forward or Back + Any 2 Punch Buttons

Kuchu Head Bomber

  • (In Air)Forward or Back + Any 2 Punch Buttons

Special Moves

Dash Straight(X, A, and V-Ism)

  • Charge Back, Forward + Punch

Dash Upper(X, A, and V-Ism)

  • Charge Back, Forward + Kick

Dash Ground Straight(A, and V-Ism)

  • Charge Back, Down-Forward + Punch

Dash Ground Upper(A, and V-Ism)

  • Charge Back, Down-Forward + Kick

Buffalo Head(A, and V-Ism)

  • Charge Down, Up + Punch
    • Can only be performed as a reversal

Turn Punch(X, A, and V-Ism)

  • Hold all three Punch or Kick buttons, then release.
    • The longer you hold,the more damage it does.

Super Combos

Crazy Buffalo(X-Ism)

  • Charge Back, Forward, Back, Forward + Punch or Kick

Crazy Buffalo(A-Ism)

  • Charge Back, Forward, Back, forward + Punch (Press kick during the super to do dash uppers, the last hit is always a straight like in X)

Gigaton Blow(A-Ism)

  • Charge Back, Forward, Back, Forward + Kick
    • Can only be performed as a level 3 super.

The Basics

Which Ism?

Boxer isn't much better/worse based on which you pick, his supers are decent, and he benefits from better damage. Basically down to if you want supers, or cc.

A-Ism

Generally what you want to play him on. Take advantage of his strong air game and his great super.

V-Ism

Might be worth in some match-ups just to make jumping a bit safer and to have the threat of infinite. Significantly hurts your ground damage output though.

X-Ism

Higher damage. Dash straight can no longer be ducked. Very strong in certain match-ups, but gets blown up by V-ISM due to lack of air guard and alpha counter.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Catapult (A/X-Balrog)

Kayaman (A/X-Balrog)

Nike (A-Balrog)

Seijuu (A-Balrog)

VER (X-Balrog)

North America

Apoc (A-Balrog)

Europe

Nonegiven (A-Balrog)

Discussion

Ken ducks both s. FP and dash straight, making it hard to get much going Sodom's slide just blows up everything Balrog wants to do Gief is a problem for all the usual reasons

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