Street Fighter 3: New Generation/Ryu/Introduction

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Introduction

Ryu, the long time rival and friend of ken and the icon of the whole franchise.

He's still your all around, versatile character, with very effective pokes, anti airs, and pressure normals. The things that makes him worse than ken are rather few, but significant - ryu doesn't have any super with the same amalgamation of utility, range and source abundancy as ken's sa3, with his best super for confirms not being as fast and having character-dependent inconsistency in combos. Ryu also doesn't have as good of a meterless damage as ken, due to his absence of double dp links. Ryu also has worse mobility, with slower walk speeds and a shorter backdash. Ryu, however, has his own ways to compensate for his weaknesses, somewhat higher stun damage, additionally useful and powerful super in sa3 and a much better tatsu for confirms.

Super Arts

SAI (Shinkuu Hadouken)

An upgraded version of the Hadouken that can hit up to 5 times

SAII (Shin Shoryuken)

An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken

SAIII (Denjin Hadouken)

An unblockable attack (must be parried), Ryu will charge up an electric fireball for max 3 seconds if the punch button was held. The fastest Denjin Hadouken fireball may come out in 75 frames if perfect 360 motions was performed

Strengths Weaknesses
  • Example 1
  • Example 2
  • Example 3
  • Example 4
  • Example 1
  • Example 2
  • Example 3
  • Example 4