Introduction
Moves List
Normal Moves
Guilty Bomb
- When close, b / f + MP / HP
Impact Claw
- When close, b / f + MK / HK
Universal Overhead
- d,d + P / K
Special Moves
Pyro-Kinesis/Cryo-Kinesis
- qcf + P
Cyber Lariet
- f,d,df + P
Moonsault Knee Drop
- hcb + K
Psycho Headbutt
- qcb + P
Super Arts
Resurrection
- If Gill has a full meter and he dies, he gets resurrected (can be done only once per round)