Street Fighter 3: 3rd Strike/Yun/2021/Introduction

From SuperCombo Wiki

Introduction

Yun is a skilled martial artist of Chinese Kung Fu. Hailing from Hong Kong, he's an upbeat skateboarder and the older twin brother of Yang. Compared to his cocky younger brother, Yun is much more playful and easygoing. He first appears in Street Fighter III: New Generation.

With the best super in the game under his belt, Yun is a force to be reckoned with. He also touts some potent mobility tools in a fast superjump, variable divekicks, fast walkspeed. His offense is quite strong, giving him access to solid mixup game of variable timings to throw off parries and a command grab that allows conversions afterwards. His conversion capabilities are notable too, getting good damage even from light attacks. Even without Genei Jin activate, he still has some powerful tools but with it his abilities skyrocket and he can take control of the game in a flash.

Super Arts

SA1: You Hou

You Hou is very fast super, naturally meaning it can be comboed into easily. It deals high damage and allows for juggle followups afterwards, allowing for better positioning and damage as well as building some of the meter back. It's main weaknesses are in that it's range is limited (so it may drop at the further ranges of cr.mk) and that it offers a single, long bar having you committing to building the super and limiting use of ex moves.

SA2: Sourai Rengeki

Sourai Rengeki would likely be Yun's first choice if Genei Jin wasn't so dominant. 3 shortish bars allows liberate access to supers and ex moves, it has great range meaning you can combo consistently and use to punish whiffs from midscreen, good corner carry and allows for oki afterwards. it's only real weakness is that it deals small damage compared to other supers.

SA3: Genei Jin

SA3 is your choice if you want to play Yun optimally. Touted as the most powerful super in 3rd Strike (and even beyond), Yun becomes an oppressive powerhouse of immeasurable potential when Genei Jin is active. It fills very quickly(allowing Yun to build meter from the enders of long Genei Jin combos so he can already have almost half a bar by the time his opponent can act again), allows for versitile and strong combos with great corner carry and positioning afterwards, can be easily confirmed into, lasts for quite a bit, speeds up all of Yun's moves and give his normals Super properties (higher priority to the point of being able to trade/beat Supers).

Strengths Weaknesses
  • Easily the best super in the game - fills super quickly, lasts for a long time, allows for strong pressure, high corner carry and damage combos.
  • Great Mobility, with a very practical super jump, fast walking speed, fast and variable divekicks
  • Solid pressure sequances and options, even without install
  • great convertion ability, especially from light attacks
  • solid mixup game, with variable hit timing, divekicks, decent UOH, good walk speed and a useful command grab
  • Low health, meaning you can't afford many mistakes
  • Relatively short ranged normals, with his longer ranged ones being slow, punishable, not convertable or both.
  • Isn't nearly as strong when using other supers, often times having players centralize his gameplan around stocking sa3
  • A high degree of execution and knowledge required to be effective with Yun. His constant need to be in Genei-Jin means you have to be very consistent with often difficult techniques and combos.