Street Fighter 3: 3rd Strike/Yang/2021/Introduction

From SuperCombo Wiki

Introduction

Yang is the younger twin brother of Yun. Yang is an introverted inline skater from Hong Kong. He's skilled in Chinese Kung Fu like his brother. Yang is eager to prove himself, moreso over his brother than anyone else, and can be condescending and sharp mouthed towards his opponents. He first appears in Street Fighter III: New Generation as a palette swap of Yun, before gaining a unique moveset in SF III: 2nd Impact.

Yang has the signature Twins command grab and divekicks, while also having fast walk speed. His pressure is more straightforward than Yun's, using his Rekkas to consolidate his game plan. It can be tough to find an opening out of Yang's pressure as only the final hit of his rekkas are punishable on block. His corner carry is extremely potent, and with his command dash he can create oki situations even if he knocks his opponent far away. He lacks the capability of meterlessly converting off lights, unlike his older brother. Though he has some strong options up close, from a distance he has to commit/gamble more due to slower and punishable ranged options or getting little reward from being unable to convert.

Super Arts

SA1: Raishin Mahhaken

7f startup, fully invincible, single long bar super. It has the same range of Yang's st.hp, deals 465 points of damage (more than 40%), and is +1 on block(!). While that sounds nice for a low-damage character like Yang, it's a single bar, meaning you have to avoid using EX slashes if you want the super. It's also slow enough that you can easily parry it after Yang activates, making that +1 on block a moot point. The least commonly used.

SA2: Tenshin Senkyuutai

1f startup, invincible, 2 medium bar super. It deals 315 (around 25%) damage, and has Yang rolling the ground, only starting the attack once an opponent is within nearly point blank range. The super itself is pretty decent - easily combos, can be used as a reversal, allows for an optional free side switch, automatic oki, etc. The real gold of this super is the tons of meter you get, giving you more EX slashes to store in the back pocket. Generally the super of choice.

SA3: Sei-ei Enbu

Install super with a very short bar - the shortest bar in the game, in fact. The super's effects are more comparable to Rose's Soul Illusion than Custom Combos - all of Yang's moves are copied by two shadows that follow him around. Unfortunately, this super isn't very good for the most part - the main reason is that it only stores 1 EX slash. Additionally, the damage from Seiei Enbu combos scale fast, it doesn't give his normals super priority, and doesn't have much utility in neutral. So what does Yang get in return? It does give him some nice corner pressure off of repeated high/low mixups that he can convert off of easily, similar to Urien's Aegis Reflector. It also has unblockable setups. If the setup is done properly, a crossup divekick shadow (which hits high) and Yang's cr.MP or cr.LK (which hits low) hit very close together, making the string unblockable by merit of having to block both high and low at the same time. This is only effective against certain tall/wide characters like Hugo and Alex as other characters can potentially parry once and block to safety. This super radically alters Yang's game plan for better and worse, and its complexity and setups make it the preferred super to choose only in a couple of matchups and only once you have a good handle on his setups.

Strengths Weaknesses
  • Great mobility with his super jump, fast walk speed, variable divekicks, and a command dash
  • Great pressure with quick light and medium buttons, fast walk speed, and safe rekka mixups
  • Good mixup game with his kara-throw, command grab, and his 2 overheads
  • Great corner carry with rekkas
  • Low health, meaning you can afford less mistakes than other characters
  • Relatively short normals, with his longer ones being slow, punishable, or nonconvertible
  • No good conversion from light attacks without meter (EX rekkas or supers)