Street Fighter 3: 3rd Strike/Sean/Combos

From SuperCombo Wiki

Target Combos

Mp.pngcHk.png
Hp.pngcF.png+Hp.png(2hit)


Notable Combos

  • Jump Fierce/Roundhouse x Crouching Forward x Dragon Smash

A standard shoto combo that's very important for Sean. Builds the most meter (half a stock of Hadou Burst) and does good damage that scores a knockdown. Two things about this combo: Whiffing a single Crouch Strong right after or Parrying an Anti-air then going right into this combo will give Sean exactly enough meter to use EX's. Its also possible to D.E.D OS with this combo if you have half of the meter filled.


  • Jump Fierce/Roundhouse x Close Strong x HP Dragon Smash

Another standard shoto combo that's important. This is the most damage Sean can do that builds a good amount of meter and knocks down. Its a bit harder to land Close Strong than Crouch Forward since you have to hit Jump Fierce high on a Jump-in. Excellent combo to use while the opponent is stunned since this combo with Hadou Burst at the end of it is among the strongest he has.


  • Close Fierce/Roundhouse/Strong x Dragon Smash

The main combo to punish with after a parry. Close Strong is the most reliable but weakest, Close Fierce is stronger but lacks range, and Close Roundhouse is the strongest but only possible on a few characters.

Combos

Damages measured against Gouki (lowest health in the game)

Meter-less

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tornado (LK) - - 28 (17%) 9
Close MP Close HK - - 24 (15%) 10
Crouch MK Dragon Smash - - 33 (20%) 12
Close MP Dragon Smash - - 37 (23%) 18
Close HP Dragon Smash - - 41 (25%) 22
Close HK Tornado (MK) - - 47 (29%) 21
Jump HP Close MP HP Dragon Smash - 57 (35%) 28

Specific to:

Twelve, Elena, Urien and Dudley

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close HK Dragon Smash - - 46 (28%) 20

Crouching:

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close HP Tornado (HK) - - 51 (31%) 26
Close HK Tornado (HK) - - 57 (35%) 24
Jump HK Close HP Tornado (HK) - 69 (43%) 35
Jump HP Close HP Tornado (HK) - 73 (45%) 36
Jump HP Close HK Tornado (HK) - 78 (48%) 34


EX moves

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tornado (EX) - - 38 (23%) 20
Close MP Tornado (EX) - - 42 (26%) 25
Close HP Tornado (EX) - - 46 (28%) 30
Close HP Dragon Smash (EX) - - 48 (30%) 28
Close HK Tornado (EX) - - 50 (31%) 28
Forward/Neutral Jump HP Close MP Tornado (EX) - 61 (38%) 35/37
Forward/Neutral Jump HP Close HP Tornado (EX) - 63 (39%) 39/41
Forward/Neutral Jump HP Close HK Tornado (EX) - 67 (41%) 37/39


Super Art I

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK SA1 46 (28%) 13
Close LK Dragon Smash (LP or MP) SA1 - 54 (33%) 19
Crouch MK Dragon Smash SA1 - 59 (36%) 19
Close HP Dragon Smash SA1 - 65 (40%) 29
Close HK Dragon Smash SA1 - 70 (43%) 27
Forward/Neutral Jump HP Close HP SA1 - 70 (43%) 31/33
Forward/Neutral Jump HP Close HK SA1 - 74 (46%) 29/31
Jump HP Close MP Dragon Smash (HP) SA1 80 (50%) 35


Specific to:

Elena

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Neutral Jump HK Close HK Dragon Smash (HP) SA1 72 (45%) 37

Super Art II

1st Move 2nd Move 3rd Move 4th Move 5th Move 6th Move 7th Move Damage Stun Damage
Crouch MK SA2 - - - - - 73 (45%) 2
Close HP Dragon Smash SA2 - - - - 79 (49%) 22
Close HK SA2 - - - - - 82 (51%) 11
Jump HP Close HK SA2 - - - - 94 (58%) 22
Jump HP Close HK SA2 Dragon Smash SA2 Close HK - 102 (63%) 19


Add a Close HK in the corner for 6 more points of damage, Far MP for 3 more points.


Specific to:

Necro

1st Move 2nd Move 3rd Move 4th Move 5th Move 6th Move 7th Move Damage Stun Damage
Jump HP Close HK SA2 EX Dragon Smash - - - 73 (45%) 19


Super Art III

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK SA3 83 (51%) 11
Crouch MP SA3 - - 84 (52%) 15
Close HP SA3 - - 86 (53%) 21
Close HK SA3 - - 90 (56%) 19
Forward/Neutral Jump HP Close HP SA3 - 95 (59%) 31/33
Forward/Neutral Jump HP Jump HK SA3 - 99 (61%) 29/31

Links

Crouching (Meaty):

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close HK Crouch LK - - 34 (21%) N/A
Close HK Crouch MK - - 46 (29%) N/A
Close HK Stand MK - - 51 (31%) N/A

Basketball

Beginner Basketball Combos

In addition to adding stun once thrown, the basketball taunt can be used in combos to apply a fair amount of mix-up on the opponent (granted they aren't teching every knockdown except for SA2 or SA3):

  • BB - Sean Tackle (All variations)
  • BB - Wheel Kick (All variations)
  • BB - Target Combo
  • BB - Headbutt

Etc.

Intermediate Basketball Combos

Another thing to note about the basketball is that once you throw it, you gain stance value for the next few moves you do. This allows you to land combos such as Cl.HK - Dragon Smash which you wouldn't be able to normally. After you throw the basketball, there's a small window of time that allows you to put a Jab (easy to time) or Short (harder to time) before the ball actually hits then after that you can do many things.

  • LP/LK - BB - Target Combo (4 hits) - SA3 (Makoto only)
  • LP/LK - BB - Dragon Smash (All versions) - SA1 or 2
  • LP/LK - BB - HP/HK - EX Tornado
  • LP/LK - BB - MP/HP/HK - SA1/2/3
  • Cl.HK - BB - Dragon Smash - SA1 or 2
  • Fr.MP - BB - SA3

Advanced Basketball Combos

After throwing a basketball, you can hit with a Cl.MP/HK into another Cl.MP/HP/HK but this is really difficult and only possible on the shorter characters (Yun, Yang, Chun, etc.) or the taller characters get caught crouching. In this situation, the basketball acts as a "hit-stun extender" and allows you to connect things you normally wouldn't be able to. For confirmation that you have hit the Cl.MP correctly, the ball will hit and fall to the side instead of just falling on the top of the head. These do the same amount of damage as a jump-in combo and as such its just as hard to do.

  • Cl.MP - BB - Target Combo - SA3 (Makoto only)
  • Cl.MP - BB - Cl.HP - EX Tornado or SA1/2/3
  • Cl.MP - BB - Cl.HK - SA1/2/3
  • Fr.MP - BB - Fr.MP



NOT ALL COMBOS POSSIBLE LISTED


3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill