Street Fighter 3: 3rd Strike/Remy/Combos

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Target Combos

close Mk.png -> Hk.png
close Lp.png -> close Lk.png


Combos

Basic Ground Combos

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouching LP Crouching LP HK Rising Rage Flash - 345 (30%) 27
Crouching LP Crouching LP Rising Rage Flash - 403 (35%) 18
Crouching LP Crouching LP Light of Justice - 380 (33%) 28
Close standing MK Supreme Rising Rage Flash - - 380 (33%) 28
Close standing HP HK Rising Rage Flash - - 380 (33%) 28
Close standing HP Supreme Rising Rage Flash - - 380 (33%) 28
Close standing HP Light of Justice - - 380 (33%) 28

Neutral Throw Specific Combos

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Neutral Throw HK Rising Rage Flash - - 196 (17%) 15
Neutral Throw Light of Justice (3 hits only HK Rising Rage Flash - 253 (22%) 20

Those combos are in the Corner

Anti-Air Combos

#1) Anti-air crouching HP, when you recover, juggle with an early HK Rising Rage Flash.


#2) When near a corner, land an anti-Air crouching HP, when you recover, juggle with an early LK Cold Blue Kick, then juggle with a final HK Rising Rage Flash or a crouching MP canceled into a Supreme Rising Rage Flash.


#3) Land a air to air jumping HP, when you land, juggle with an early HK Rising Rage Flash.


#4) When near a corner, land an air to air jumping HP, when you recover, juggle with an early LK Cold Blue Kick, then juggle with a final HK Rising Rage Flash or a crouching MP canceled into a Supreme Rising Rage Flash.


#5) Anti-air crouching MP canceled into a Supreme Rising Rage Flash.

Advanced Combos

#1) Close standing MP linked into a crouching MP canceled into a LK Light of Virtue. Note that this is 1 frame easier to perform on a crouching character.

#2) Against a cornered opponent who's standing, jump in HP,when you land link close standing MK canceled into a HP Light of Virtue, then link crouching LK canceled into a HK Rising Rage Flash, Supreme Rising Rage Flash, or Light of Justice.


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