Street Fighter 3: 3rd Strike/New/Ryu

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Street Fighter 3: 3rd Strike/New3s logo.gif



Ryu

3S Ryuface small.jpg

Wiser and more experienced, Ryu has managed to overcome the threat of succumbing to the Satsui no Hado. Ryu has never stopped training and always seeks to fight stronger opponents. As he enters the newest Street Fighter tournament to seek new challengers, Ryu starts to wonder about his reason and purpose to become the greatest fighter. Will this world warrior finally stop his quest for improvement?

In a nutshell


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Jab
Lp.png
0
Close Standing Jab
close Lp.png
0
Crouching Jab
D.png + Lp.png
0
Standing Strong
Mp.png
0
Close Standing Strong
close Mp.png
0
Crouching Strong
D.png + Mp.png
0
Standing Fierce
Hp.png
0
Close Standing Fierce
close Hp.png
0
Crouching Fierce
D.png + Hp.png
0
Standing Short
Lk.png
0
Crouching Short
D.png + Lk.png
0
Standing Forward
Mk.png
0
Close Standing Forward
close Mk.png
0
Crouching Forward
D.png + Mk.png
0
Standing Roundhouse
Hk.png
0
Crouching Roundhouse
D.png + Hk.png
0
Universal Overhead
Mp.png + Mk.png
0
Jumping Jab
air Lp.png
0
Jumping Strong
air Mp.png
0
Jumping Fierce
air Hp.png
0
Jumping Short
air Lk.png
0
Jumping Forward
air Mk.png
0
Jumping Roundhouse
air Hk.png
0

Throws

Name
Command
Damage
Special Properties (glossary)
Seoi Nage
F.png or N.png + Lp.png + Lk.png
0
Throw.png
Tomoe Nagi
B.png + Lp.png + Lk.png
0
Throw.png

Command Normals

Name
Command
Damage
Special Properties (glossary)
Sakotsu Wari
F.png + Mp.png
0
Kyuubi Kudaki
F.png + Hp.png
0
Target Combo
far Hp.png > Hk.png
-

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hadouken
Qcf.png + P.png
0
Ex.png
Tatsumaki Senpuu Kyaku
Qcb.png + K.png
0
Airok.png Ex.png
Shoryuken
Dp.png + P.png
0
Ex.png
Joudan Sokotou Geri
Hcf.png + K.png
0
Ex.png ; Ex.png can Wallbounce.png

Super Arts

Name
Command
Damage
Special Properties (glossary)
Shinkuu Hadouken
Qcf.png qcf + P.png
0
Shin Shoryuken
Qcf.png qcf + P.png
0
Denjin Hadouken
Qcf.png qcf + P.png
0

Move Analysis

Normal Moves

Command Normals

Target Combos

Normal Throws

Special Moves

Hadouken - This is Ryu's projectile, and it's as simple as a projectile can be. The strength of the punch used for the motion determines the speed and recovery of the fireball. Jab is slowest while has the fastest recovery while Fierce is the fastest while leaves you vulnerable for a longer time. It is quite useful, as it let's you attack while afar. The Hadouken can also be used for finishing combos, and it can juggle provided that the opponent hits only one of two Hadoukens. The EX version is his Shakunetsu Hadouken from past games. It's slightly faster, hits twice and knocks down the opponent.

Shoryuken - The infamous dragon punch. The strength of the button determines the height and horizontal distance of the Shoryuken, so Fierce Shoryuken goes higher and further than Jab and Strong Shoryukens. The Shoryuken is Ryu's main anti-air, and it's startup invincibility makes it a great trade move and reversal too. The Shoryuken is also quite good for finishing combos. You are vulnerable during the recovery of the move, so it's always advisable to stick to Jab Shoryukens as it has the quickest recovery. Only use the stronger versions to finish off combos or some anti-air situations. The EX version hits twice when fully connected, has a faster startup and goes quite far.

Tatsumaki Senpuukyaku - The shotoclone's signature hurricane kick, it knocks down on hit. Higher strength of the button uses makes Ryu travel further with the move. The move can be avoided by crouching. The Tatsumaki can bypass most projectiles if done early enough, it is good for escaping corners, the stronger versions stay out longer, it builds meter and it is a great crossup move. The EX version resembles his Shinkuu Tatsumaki Senpuukyaku. Ryu is stationary during the move and it deals five hits. The aerial version is even better for crossups.

Joudan Sokotou Geri - A long kick with some startup time. It sends opponents to the side of the stage if it hits and knocks down. The EX version walbounces, setting up a juggle opportunity or a super.

Super Arts

Strategy

Tips and Tricks

Basic Strategy

Advanced Strategy

Matchups

  • Vs. Akuma

TBW (To be written)

  • Vs. Alex

TBW

  • Vs. Chun-Li

TBW

  • Vs. Dudley

TBW

  • Vs. Elena

TBW

  • Vs. Gill

TBW

  • Vs. Hugo

TBW

  • Vs. Ibuki

TBW

  • Vs. Ken

TBW

  • Vs. Makoto

TBW

  • Vs. Necro

TBW

  • Vs. Oro

TBW

  • Vs. Q

TBW

  • Vs. Remy

TBW

  • Vs. Ryu

TBW

  • Vs. Sean

TBW

  • Vs. Twelve

TBW

  • Vs. Urien

TBW

  • Vs. Yang

TBW

  • Vs. Yun

TBW