Street Fighter 3: 3rd Strike/Necro/2021/Introduction

From SuperCombo Wiki

Introduction

Necro, real name Illia, is a Russian who was genetically experimented on by the Secret Society, leaving him with the ability to stretch his limbs like rubber and create electrical currents throughout his body. He first appears in Street Fighter III: New Generation.

Necro is a strange fusion of Dhalsim and Blanka. He's equipped some incredibly long normals, high damage combos, good high/low game, and the ability to build stun at startling rates (with the use of Electric Snake especially). He also has divekicks to allow his offense to start when spaced well. His jump is very floaty which can be strange to adjust to, and give your opponent more time to react. With his long range buttons, also comes the downside of very extended hurtboxes so he takes smart decisions to avoid being easily counterpoked. A lot of his moves are unsafe as well, so picking your options wisely is important especially given his lower Health. His unorthodox playstyle is a double edged sword, requiring players to utilize a unique set of tools to succeed. Making the right decision can be immensely rewarding though, with his damage, corner pressure, and stun output (along with great stun juggles in the corner) allowing him to win a round off a single situation.

Super Arts

SA1: Magnetic Storm

    • 1 Short-Medium stock and Corner Super Cancel Hit Confirm
    • Hard to Parry
    • Can whiff with Medium and Small hitbox characters
      • Use on: Twins,Ibuki,Urien and Hugo They have the larger hitboxes

SA2: Slam Dance

Don’t use this super.

Having a command grab for mixups sounds appealing, but it can be jumped on reaction after the super freeze. You can combo into it after Heavy Spin Hook, but HP Spin Hook, b.MK, EX Spin Hook does almost as much damage for less meter.

SA3: Electric Snake

    • 2 shorty-medium stocks for EX Moves,low mixups options
    • Best Combo Ender
    • Large Recovery
      • Use on: All (with the possible exception of hitbox characters)
Strengths Weaknesses
  • Solid Damage and one of the higher stun outputs in the game are enough to validate his offense
  • Has great corner carry, scary corner pressure and offense, as well as solid high-low mixups and left-right setups to boot
  • Aside from his stretchy normals, most of his normals and generally more range than other characters, allowing him to control more space effectively with poking, anti airing and whiff-punishing
  • unorthodox playstyle can make playing against necro difficult and tricky for people without a lot of experience in the matchup
  • many of his normals are unsafe, meaning you have to be careful with spacing
  • has a relatively lower health when compared to the cast
  • Floaty jump and no notable movement option can make him feel sluggish
  • Unorthodox playstyle is a double-edged sword, as it can also make him harder to understand on a low-intermidiate level or feel weird to many players wanting to pick him up