Street Fighter 3: 3rd Strike/Elena/Combos

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Target Combos

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Combos

Here are some combos I use with Elena:

Anywhere

Meterless

  • c.MP > HK Scratch Wheel (dp + HK) (4 hits, 35 damage)

Your BnB for Non-Stock Offensive Game


  • c.MP > LK Lynx Tail (rdp + LK) (3 hits, 30 damage)

Not Useful but decent for Wake Up Game

EX moves

  • c.MP > EX Spin Scythe (qcb + KK), LK Scratch Wheel (dp + LK) (6 hits, 54 damage)

Note: This is what I'd consider Elena's B&B combo. She can do this anywhere, and it's the best combo in ratio of meter used to damage dealt. You have to be quicker on the Scratch Wheel in midscreen, but it's not too difficult overall.


  • c.MP > EX Spin Scythe (qcb + KK), j.MP > j.HP (7 hits, 47 damage)

Note: This is the other B&B for Elena, it does a bit less damage, but the trick is that it will reset the opponent, so if you think you can fool them with something as they land, go for this, cos it'll result in more damage in the long run. Learn to be smart with these two!


  • c. MP > EX Spin Scythe (qcb + KK), EX Rhino Horn (hcf + KK) (crosses up midscreen), HK Scratch Wheel (dp + HK) (10 hits, 64 damage)

Note: This one is a bit better if you have meter to spare, I suppose. You'll still have about half your bar left after this combo.


  • c. MP > EX Spin Scythe (qcb + KK), EX Rhino Horn (hcf + KK) (crosses up midscreen), EX Scratch Wheel (dp + KK) (11 hits, 69 damage)

Note: I listed this one more for completion's sake than anything. A lot of people use this combo thinking it's her best one, and technically, it does the most damage...but you're using the entire bar to get that damage...you're technically using 1/3 of your bar for 5 damage. That's ridiculous.


  • (On a jumping opponent) EX Mallet Smash (hcb + PP) x 3 , LK Scratch Wheel (dp + LK) (5-6 hits, 70-ish damage)

Note: This combo is stupidly hard to land. Hitting someone with an EX Mallet Smash out of the air is difficult for me, and landing three is quite a feat. If there are any really good ways to land this, it's almost certainly going to stun your opponent...except for that your meter is gone, so you can't follow it up. This is quite possibly the only combo that's better with SA2, since you can do the Mallet Smash four times, or you can do the same combo and have a little more EX. In any case, I can't figure out what to do with this combo, so I leave it in your guys's hands.


  • EX Mallet Smash (hcb + PP), HK Scratch Wheel (dp + HK) (5 Hits, 44 damage)

Note: I suppose it's pretty nice for an overhead, but it's really, really hard to land. I don't bother.

Super Art I

  • c.MP > Spinning Beat (qcf qcf + K) (8 hits, 51 damage)

Super Art II

  • c.MP > Brave Dance (qcf qcf + K) (11 hits, 65 damage)

Corner only

  • c.MP > EX Spin Scythe (qcb + KK), MK Spin Scythe (qcb + MK), LK Scratch Wheel (dp + LK) (8 hits, 67 damage)

Note: The timing on this one is pretty tight, but if you've played 3S for a while (and particularly Elena), you can probably pull this off with good accuracy. This is a really nice combo, and it's too bad you can only use it in the corner.


  • c.MP > EX Spin Scythe (qcb + KK), MK Spin Scythe (qcb + MK), EX Rhino Horn (hcf + KK), HK Scratch Wheel (dp + HK) (12 hits, 75 damage)

Note: Nice! I used to doubt the power of this combo until I realized it wasn't all too impossible (I just went for EX Rhino Horns WAAAAAAAAAAY too early :P). This is a nice one for only two EX moves, and the moves in between will give you enough meter to be able to do another two EX moves. Definitely the combo you wanna learn for the corner. DO IT.


  • C. MP > EX Spin Scythe (qcb + KK), MK Spin Scythe (qcb + MK), EX Rhino Horn (hcf + KK), EX Scratch Wheel (dp + KK) (13 hits, 79 damage)

Note: I really added this for completion's sake. It's not really worth the four extra damage to drain your entire bar.

Crouching opponents

  • HP Mallet Smash (hcb + HK), HK Scratch Wheel (dp + HP) (5 Hits, 51 damage)

Note: This would be SUCH a great combo if you could do it with LP, or even MP Mallet Smash. HP Mallet Smash is just too fucking slow to make this practical, and you can't cancel the ending animations of the other two. That's really too bad...this is a NICE combo. :/


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