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Street Fighter 2: The World Warrior/E. Honda

From SuperCombo Wiki
Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwEhonda.gif

Introduction

Color Options

Default
Ehonda-old1.gif

Moves List

Command Normals

  • Command Knee: forward/back + mk (when close)

Special Moves

Hundred Hand Slap: Punch button rapidly

Sumo Headbutt: Charge back > forward + punch

The Basics

Anti-Airs:far Standing fierce, Headbutt, close hk

Combos

  • j.hp/hk,s.HK/cr.HP
  • cross up j.MK,s.mpte, cr.hp
  • LP,LP Hands

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 16 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lp-s1.png Sf2ww-ehonda-lp-a1.png Sf2ww-ehonda-lp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 2 1
Frame Count 1+4 4 3
  • Standing MP:
Damage 20 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-mp-s1.png Sf2ww-ehonda-mp-s2.png Sf2ww-ehonda-mp-a1.png Sf2ww-ehonda-mp-s2.png Sf2ww-ehonda-mp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 2 4 2 2 1
Frame Count 1+6 4 5
  • Standing HP:
Damage 26 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-hp-s1.png Sf2ww-ehonda-hp-a1.png Sf2ww-ehonda-hp-a2.png Sf2ww-ehonda-hp-r1.png Sf2ww-ehonda-hp-r2.png Sf2ww-ehonda-hp-r3.png Sf2ww-ehonda-hp-s1.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 3 4 7 5 3 2 1
Frame Count 1+6 4 18


  • Standing LK:
Damage 14 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 3 3 1
Frame Count 1+9 4 7
  • Standing MK:
Damage 18 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-mk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 4 5 6 1
Frame Count 1+9 4 12
  • Standing HK:
Damage 24 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-hk-a1.png Sf2ww-ehonda-lk-s2.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 6 8 10 1
Frame Count 1+9 6 19

Close Standing Normals

  • Close LK:
Damage 16 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-cllk-a7-9.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-lp-s0.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 3 3 1
Frame Count 1+6 3 4
  • Close MK:
Damage 20 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-clmk-a7-11.png Sf2ww-ehonda-cllk-s4-6.png Sf2ww-ehonda-lp-s0.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 5 7 1
Frame Count 1+6 5 8
  • Close HK:
Damage 26,18 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-clhk-r30-32.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-clhk-a8-10.png Sf2ww-ehonda-clhk-a11-15.png Sf2ww-ehonda-clhk-r16-23.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-clhk-r30-32.png Sf2ww-ehonda-lp-s0.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 3 3 5 8 6 3 1
Frame Count 1+7 8 18

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crlp-s3-4.png Sf2ww-ehonda-lp-ehonda-crlp-a5-12.png Sf2ww-ehonda-crlp-s3-4.png Sf2ww-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 8 2 1
Frame Count 1+4 8 3
  • Crouching MP:
Damage 18 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crmp-s3-4.png Sf2ww-ehonda-crmp-s5-6.png Sf2ww-lp-ehonda-crmp-a7-14.png Sf2ww-ehonda-crmp-s5-6.png Sf2ww-ehonda-crmp-s3-4.png Sf2ww-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 2 2 8 6 4 1
Frame Count 1+6 8 11
  • Crouching HP:
Damage 24 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crhp-s3-5.png Sf2ww-lp-ehonda-crhp-a6-9.png Sf2ww-ehonda-crhp-r10-15.png Sf2ww-ehonda-crhp-r16-23.png Sf2ww-ehonda-crhp-r10-15.png Sf2ww-ehonda-crhp-r30-33.png Sf2ww-ehonda-crhp-r34-36.png Sf2ww-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -8
Frame Count 2 3 4 6 8 6 4 3 1
Frame Count 1+5 4 28
  • Crouching LK:
Damage 14 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-ehonda-lp-ehonda-crlk-a10-12.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-crmp-s1-2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 3 3 3 3 3 3 1
Frame Count 1+9 3 7
  • Crouching MK:
Damage 18,18 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-lp-ehonda-crmk-a7-9.png Sf2ww-ehonda-lp-ehonda-crmk-a10-15.png Sf2ww-lp-ehonda-crlk-s7-9.png Sf2ww-lp-ehonda-crlk-s4-6.png Sf2ww-ehonda-crmp-s1-2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 3 6 5 4 1
Frame Count 1+6 9 10
  • Crouching HK:
Damage 24 Sf2ww-ehonda-crmp-s1-2.png Sf2ww-ehonda-crhk-s4-7.png Sf2ww-ehonda-crhk-a8-13.png Sf2ww-ehonda-crhk-a14-9.png Sf2ww-ehonda-crhk-a10-17.png Sf2ww-ehonda-crhk-r18-23.png Sf2ww-ehonda-crmp-s1-2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 4 8 6 1
Frame Count 1+7 18 7

Aerial Normals

  • Neutral Jumping LP:
Damage 18 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-njlp-a11-40.png Sf2ww-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Neutral Jumping MP:
Damage 22 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djmp-a7-10.png Sf2ww-honda-djmp-a11-22.png Sf2ww-honda-djlp-r.png Sf2ww-honda-djmp-r31-34.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Neutral Jumping HP:
Damage 28 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djhp-a7-12.png Sf2ww-honda-djhp-r13-20.png Sf2ww-honda-djhp-r21-24.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Neutral Jumping LK:
Damage 18 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njlk-a7-36.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 30 4
Simplified 7 30
  • Neutral Jumping MK:
Damage 22 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njmk-a7-18.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12
  • Neutral Jumping HK:
Damage 28 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-njhk-a7-12.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 6 4 4 4 4 4
Frame Count 7 6
  • Diagonal Jumping LP:
Damage 18 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-a11-40.png Sf2ww-honda-djlp-r.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 4 30
Simplified 11 30
  • Diagonal Jumping MP:
Damage 22 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djlp-s3-6.png Sf2ww-honda-djmp-a7-10.png Sf2ww-honda-djmp-a11-22.png Sf2ww-honda-djlp-r.png Sf2ww-honda-djmp-r31-34.png Sf2ww-honda-djlp-s7-10.png Sf2ww-honda-djlp-s3-6.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 4 12 8 4 4
Simplified 7 16
  • Diagonal Jumping HP:
Damage 28 Sf2ww-honda-djlp-s0-2.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djhp-a7-12.png Sf2ww-honda-djhp-r13-20.png Sf2ww-honda-djhp-r21-24.png Sf2ww-honda-djhp-r25-28.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 6 8 4 4
Simplified 7 6
  • Diagonal Jumping LK:
Damage 18 Sf2ww-honda-djlk-s0-2.png Sf2ww-honda-djlk-s3-6.png Sf2ww-honda-djlk-a7-Infinity.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 22 Sf2ww-honda-djmk-s0-2.png Sf2ww-honda-djmk-s3-6.png Sf2ww-honda-djmk-a7-Infinity.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping HK:
Damage 28 Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-a7-18.png Sf2ww-honda-djhk-s3-6.png Sf2ww-honda-djhk-s0-2.png Sf2ww-honda-djhk-r27-30.png Sf2ww-honda-djhk-r31-34.png Sf2ww-honda-njmk-r35-38.png Sf2ww-honda-djlp-s0-2.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 12 4 4 4 4 4
Simplified 7 12

Unique Normals

  • Hiza Geri aka Double Knee:
Damage 22,22 Sf2ww-ehonda-lp-s0.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-fmk-a10-12.png Sf2ww-ehonda-fmk-a13-15.png Sf2ww-ehonda-fmk-r16-17.png Sf2ww-ehonda-clhk-r24-29.png Sf2ww-ehonda-lk-s1.png Sf2ww-ehonda-lp-s0.png
Stun 5~11,8
Stun Timer 60,60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 3 3 2 2 2 1
Simplified 1+9 6 7

Throw

Tawara Nage: (←/→ + Strong) , Saba Ori: (←/→ + Fierce) and Sekkan Kyaku: (←/→ + Roundhouse)

Throw Hold Sf2ww-honda-throw.png
Damage 32 Damage 22+(4*n)
Duration - Duration 300
Stun 7~13 Stun 7~13
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 36 Range advantage 36

Special Moves

  • Sumo Headbutt: (Charge ←, →, P) [charge time: 59f]
Damage 18/26/28 Sf2ww-honda-hblp-s0-2.png Sf2ww-honda-hblp-s3-6.png Sf2ww-honda-hblp-s7-12.png Sf2ww-honda-hblp-a0-2.png Sf2ww-honda-hblp-a3-5.png Sf2ww-honda-hblp-a6-8.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-14,KD/-4
Jab 3 4 6 3 3 22
Jab Simplified 13 28
Strong 1 3 4 2 2 53
Strong Simplified 9 55
Fierce 1 4 1 1 63
Fierce Simplified 5 65
Sf2ww-honda-hblp-r0-3f.png Sf2ww-honda-hblp-r4-7f.png Sf2ww-honda-hblp-r8-11f.png Sf2ww-honda-hblp-r12.png Sf2ww-honda-hblp-r13.png Sf2ww-honda-hblp-r14.png Sf2ww-honda-hblp-r15.png
Jab 4 4 4 8 2 2 1
25
Strong 4 4 4 8 2 2 1
25
Fierce 4 4 4 8 2 2 1
25
  • One Hundred Slaps: Press Punch Repeatedly

Startup:

Sf2ww-honda-ohs-s1.png Sf2ww-honda-ohs-s2.png
Jab 4 4
Strong 4 4
Fierce 4 4

Active:

Damage 24/26/28 Sf2ww-honda-ohh-a1.png Sf2ww-honda-ohh-a2.png Sf2ww-honda-a3.png Sf2ww-honda-ohh-a4.png Sf2ww-honda-ohh-a5.png Sf2ww-honda-ohh-a6.png
Stun 13~19
Stun Timer 120
Frame Advantage ?
Jab 4 4 4 4 4 4
Strong 2 2 2 2 2 2
Fierce 1 1 1 1 1 1

Recovery

Sf2ww-honda-ohs-s2.png Sf2ww-honda-ohs-s1.png
Jab 1 1
Strong 3 1
Fierce 5 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-honda-bwd.png Sf2ww-honda-lp-s0.png Sf2ww-honda-fwd.png Sf2ww-honda-cr.png
  • Standing reel:
Sf2ww-honda-reel1.png Sf2ww-honda-reel2.png Sf2ww-honda-reel3.png
  • Standing gut reel:
Sf2ww-honda-gutreel1.png Sf2ww-honda-gutreel2.png Sf2ww-honda-gutreel3.png
  • Crouching reel:
Sf2ww-honda-creel1.png Sf2ww-honda-creel2.png
  • Dizzy:
Sf2ww-honda-dizzy1.png Sf2ww-honda-dizzy2.png Sf2ww-honda-dizzy3.png

Match-Ups

Vs. Ryu

Jump him if Fireballs you

Vs. Ken

Same as Ryu.

Vs. Chun Li

Patiently work your way in, her fast mobility and good air normals let her run away well. All Honda needs is one throw, and he's in a good situation to loop her for the kill. Spinning Bird Kick can be beat with cr mp.

Vs. Blanka

Punish roll with fierce headbutt, try have charge always ready for anti air headbutts. electricity will beat headbutt, hands beats electricity, or he can be thrown out of it, just play lame and turtle it out.

Vs. Zangief

If it's the revision where he can spd you for free at the start, good luck. Otherwise Honda wins this for free, just mash hands the whole round, nothing gief has will trade, let alone beat it. And his spd won't reach.

Vs. Guile

Hard matchup. Use far hk to trade/beat fireballs up close. If you manage to get in, start to throw loop him with ticks into throw. Hp throw > crossup j mk> st mp/close lk> throw, is useful here.

Vs. Dhalsim

An interesting match, headbutts are incredibly annoying for sim to deal with, and your j mk beats his slides. Get in and throw him. Hands also body a lot of his normals from far if he pokes a lot.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blanka
Chun-li
Dhalsim
E. Honda
Guile
Ken
Ryu
Zangief