Street Fighter 2: The World Warrior/Dhalsim

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Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwDhalsim.gif


Introduction

Color Options

Default
Dhalsim-old1.gif

Moves List

Normal Moves

Yoga Noogie: close, b or f + Medium Punch

Yoga Throw: close, b or f + Hard Punch

Yoga Spear: in air, d + Hard Kick

Yoga Mummy: in air, d + Hard Punch

Slide Kick: d + K

Double Headbutt: close, Hard Punch

Special Moves

Yoga Fire: d, df, f + Punch

Yoga Flame: b, db, d, df, f + Punch

The Basics

Anti Air: close Medium Punch

High Pokes: standing Medium and High Kick

Low Pokes: crouching Medium and High Punch


Combos

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ww-dhalsim-lp-s1.png Sf2ww-dhalsim-lp-s2.png Sf2ww-dhalsim-lp-a.png Sf2ww-dhalsim-lp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 6 5
Simplified 5+1 6 4
  • Standing MP:
Damage 10 Sf2ww-dhalsim-mp-s1.png Sf2ww-dhalsim-mp-s2.png Sf2ww-dhalsim-mp-a1.png Sf2ww-dhalsim-mp-a2.png Sf2ww-dhalsim-mp-r1.png Sf2ww-dhalsim-mp-s2.png Sf2ww-dhalsim-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage 0
Frame Count 3 4 4 6 4 4 1
Simplified 1+7 10 9
  • Standing HP:
Damage 16 Sf2ww-dhalsim-mp-s1.png Sf2ww-dhalsim-mp-s2.png Sf2ww-dhalsim-hp-a1.png Sf2ww-dhalsim-hp-a2.png Sf2ww-dhalsim-hp-r1.png Sf2ww-dhalsim-hp-r2.png Sf2ww-dhalsim-mp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 4 4 6 10 8 1
Simplified 1+7 10 19
  • Standing LK:
Damage 8 Sf2ww-dhalsim-lk-s1.png Sf2ww-dhalsim-lk-s2.png Sf2ww-dhalsim-lk-a.png Sf2ww-dhalsim-lk-s2.png Sf2ww-dhalsim-lk-r1.png Sf2ww-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 2 3 8 4 4 1
Simplified 1+5 8 9
  • Standing MK:
Damage 10 Sf2ww-dhalsim-lk-s1.png Sf2ww-dhalsim-mk-s2.png Sf2ww-dhalsim-mk-a.png Sf2ww-dhalsim-mk-r1.png Sf2ww-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 8 4 5
Simplified 1+5 8 9
  • Standing HK:
Damage 14 Sf2ww-dhalsim-hk-s1.png Sf2ww-dhalsim-hk-s2.png Sf2ww-dhalsim-hk-s3.png Sf2ww-dhalsim-hk-s4.png Sf2ww-dhalsim-hk-a.png Sf2ww-dhalsim-hk-r1.png Sf2ww-dhalsim-hk-r2.png Sf2ww-dhalsim-hk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 1 2 3 4 6 10 8 1
Simplified 1+10 6 19

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ww-dhalsim-cllp-s1.png Sf2ww-dhalsim-cllp-a1.png Sf2ww-dhalsim-cllp-a2.png Sf2ww-dhalsim-cllp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 3 6 5
Simplified 1+2 9 5
  • Close Standing MP:
Damage 10 Sf2ww-dhalsim-clmp-s1.png Sf2ww-dhalsim-clmp-a1.png Sf2ww-dhalsim-clmp-a2.png Sf2ww-dhalsim-clmp-r1.png Sf2ww-dhalsim-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 3 6 4 1
Simplified 1+2 9 5
  • Close Standing HP:
Damage 16,16 Sf2ww-dhalsim-clhp-s1.png Sf2ww-dhalsim-clhp-s2.png Sf2ww-dhalsim-clhp-a1.png Sf2ww-dhalsim-clhp-a2.png Sf2ww-dhalsim-clhp-r1.png Sf2ww-dhalsim-clhp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 8 10 7
Simplified 1+5 11 17
  • Close Standing LK:
Damage 6 Sf2ww-dhalsim-lk-s1.png Sf2ww-dhalsim-cllk-a.png Sf2ww-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 8 5
  • Close Standing MK:
Damage 10 Sf2ww-dhalsim-lk-s1.png Sf2ww-dhalsim-clmk-a.png Sf2ww-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 8 5


  • Close Standing HK:
Damage 16 Sf2ww-dhalsim-clhk-s1.png Sf2ww-dhalsim-clhk-s2.png Sf2ww-dhalsim-clhk-s3.png Sf2ww-dhalsim-clhk-a.png Sf2ww-dhalsim-clhk-s3.png Sf2ww-dhalsim-clhk-s2.png Sf2ww-dhalsim-clhk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +9
Frame Count 3 3 2 8 3 4 1
Simplified 1+8 8 8

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-dhalsim-crlp-s1.png Sf2ww-dhalsim-crlp-s2.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crlp-a.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crlp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching MP:
Damage 10 Sf2ww-dhalsim-crlp-s1.png Sf2ww-dhalsim-crlp-s2.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crmp-a.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crlp-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching HP:
Damage 14 Sf2ww-dhalsim-crlp-s1.png Sf2ww-dhalsim-crlp-s2.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crhp-a.png Sf2ww-dhalsim-crlp-r.png Sf2ww-dhalsim-crlp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 4 6 10 9
Simplified 1+11 6 19


  • Crouching LK:
Damage 8 Sf2ww-dhalsim-crlk-s1.png Sf2ww-dhalsim-crlk-s2.png Sf2ww-dhalsim-crlk-a.png Sf2ww-dhalsim-crlk-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 1 1 14 5
Simplified 1+2 14 5
  • Crouching MK:
Damage 12 Sf2ww-dhalsim-crlk-s1.png Sf2ww-dhalsim-crlk-s2.png Sf2ww-dhalsim-crmk-a.png Sf2ww-dhalsim-crlk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 4 16 5
Simplified 1+7 16 5
  • Crouching HK:
Damage 16 Sf2ww-dhalsim-crlk-s1.png Sf2ww-dhalsim-crlk-s2.png Sf2ww-dhalsim-crhk-a.png Sf2ww-dhalsim-crlk-s2.png Sf2ww-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -27
Frame Count 3 4 18 20 1
Simplified 1+7 18 21

Close Crouching Normals

  • Close Crouching LP:
Damage 8 Sf2ww-dhalsim-clcrmp-s1.png Sf2ww-dhalsim-clcrlp-a.png Sf2ww-dhalsim-clcrmp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5


  • Close Crouching MP:
Damage 12 Sf2ww-dhalsim-clcrmp-s1.png Sf2ww-dhalsim-clcrmp-a.png Sf2ww-dhalsim-clcrmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 5 7
  • Close Crouching LK:
Damage 8 Sf2ww-dhalsim-clcrlk-s1.png Sf2ww-dhalsim-clcrlk-a.png Sf2ww-dhalsim-clcrlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage
Frame Count 4 8 5


  • Close Crouching MK:
Damage 12 Sf2ww-dhalsim-crhk-r1.png Sf2ww-dhalsim-clcrmk-a.png Sf2ww-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 1 8 5

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 8 Sf2ww-dhalsim-njlp-s1.png Sf2ww-dhalsim-njlp-s2.png Sf2ww-dhalsim-njlp-a.png Sf2ww-dhalsim-njlp-r1.png Sf2ww-dhalsim-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 16 ?
Simplified 7 16
  • Neutral/Diagonal Jumping MP:
Damage 12 Sf2ww-dhalsim-njlp-s1.png Sf2ww-dhalsim-njlp-s2.png Sf2ww-dhalsim-njmp-a.png Sf2ww-dhalsim-njlp-r1.png Sf2ww-dhalsim-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 10 ?
Simplified 7 10
  • Neutral/Diagonal Jumping HP:
Damage 16 Sf2ww-dhalsim-njlp-s1.png Sf2ww-dhalsim-njlp-s2.png Sf2ww-dhalsim-njhp-a.png Sf2ww-dhalsim-njlp-r1.png Sf2ww-dhalsim-njlp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 4 ?
Simplified 7 4
  • Neutral/Diagonal Jumping LK:
Damage 8 Sf2ww-dhalsim-jk-s1.png Sf2ww-dhalsim-jk-s2.png Sf2ww-dhalsim-njlk-a.png Sf2ww-dhalsim-jk-r1.png Sf2ww-dhalsim-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 4 6 18 4
Simplified 10 18
  • Neutral/Diagonal Jumping MK:
Damage 12 Sf2ww-dhalsim-jk-s1.png Sf2ww-dhalsim-jk-s2.png Sf2ww-dhalsim-njmk-a.png Sf2ww-dhalsim-jk-r1.png Sf2ww-dhalsim-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 4 6 12 4
Simplified 10 12
  • Neutral/Diagonal Jumping HK:
Damage 16 Sf2ww-dhalsim-njhk-s1.png Sf2ww-dhalsim-njhk-s2.png Sf2ww-dhalsim-njhk-s3.png Sf2ww-dhalsim-njhk-s4.png Sf2ww-dhalsim-njhk-a.png Sf2ww-dhalsim-njhk-r1.png Sf2ww-dhalsim-njhk-r2.png Sf2ww-dhalsim-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 3 4 6 4 3
Simplified 10 6

Unique Moves

  • Yoga Drill: At the top of the jump HK
Damage 12 Sf2ww-dhalsim-dhk-s1.png Sf2ww-dhalsim-dhk-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4


  • Yoga Mummy: At the top of the jump H
Damage 12 Sf2ww-dhalsim-dhp-s1.png Sf2ww-dhalsim-dhp-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4

Throws

  • Yoga Smash: (←/→ + MP) and
  • Yoga Throw: (←/→ + HP)
Throw Hold Sf2ww-dhalsim-throw.png
Damage 30 Damage 20+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 29 Range advantage 29

Special Moves

  • Yoga Fire: ↓↘→ + Punch

Start up:

Sf2ww-dhalsim-fire-s1.png Sf2ww-dhalsim-fire-s2.png Sf2ww-dhalsim-fire-s3.png Sf2ww-dhalsim-fire-s4.png
2 2 7 1


LP version:

Damage 12 Sf2ww-dhalsim-firelp-a1.png Sf2ww-dhalsim-firelp-a2.png Sf2ww-dhalsim-firelp-a3.png Sf2ww-dhalsim-firelp-a4.png Sf2ww-dhalsim-firelp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

MP version:

Damage 14 Sf2ww-dhalsim-firemp-a1.png Sf2ww-dhalsim-firemp-a2.png Sf2ww-dhalsim-firemp-a3.png Sf2ww-dhalsim-firemp-a4.png Sf2ww-dhalsim-firemp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

HP version :

Damage 16 Sf2ww-dhalsim-firehp-a1.png Sf2ww-dhalsim-firehp-a2.png Sf2ww-dhalsim-firehp-a3.png Sf2ww-dhalsim-firehp-a4.png Sf2ww-dhalsim-firehp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...


  • Yoga Flame: ←↙↓↘→ + Punch


Start up:

Damage 32 Sf2ww-dhalsim-sflame-s1.png Sf2ww-dhalsim-sflame-s2.png Sf2ww-dhalsim-sflame-s3.png Sf2ww-dhalsim-sflame-s4.png Sf2ww-dhalsim-sflame-s5.png Sf2ww-dhalsim-sflame-s6.png Sf2ww-dhalsim-sflame-s6a.png Sf2ww-dhalsim-sflame-s7.png Sf2ww-dhalsim-sflame-s8.png Sf2ww-dhalsim-sflame-s9.png Sf2ww-dhalsim-sflame-s10.png Sf2ww-dhalsim-sflame-s11.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Jab 2 2 3 2 2 1 1 1 2 1 3 1
Strong 2 2 3 2 3 1 1 1 2 1 3 1
Fierce 2 2 4 2 4 1 1 1 2 1 3 1

Precycle:

Sf2ww-dhalsim-pflame-1.png Sf2ww-dhalsim-pflame-2.png Sf2ww-dhalsim-pflame-3.png Sf2ww-dhalsim-pflame-2.png Sf2ww-dhalsim-pflame-4.png Sf2ww-dhalsim-pflame-5.png Sf2ww-dhalsim-pflame-6.png Sf2ww-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3 1


Cycle:

Sf2ww-dhalsim-flame-1.png Sf2ww-dhalsim-pflame-5.png Sf2ww-dhalsim-flame-2.png Sf2ww-dhalsim-pflame-5.png Sf2ww-dhalsim-flame-3.png Sf2ww-dhalsim-pflame-5.png Sf2ww-dhalsim-flame-1.png Sf2ww-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3 1

Jab: 1 time
Strong: 2 times
Fierce: 3 times

Recovery:

Sf2ww-dhalsim-rflame-a1.png Sf2ww-dhalsim-rflame-a2.png Sf2ww-dhalsim-rflame-a1.png Sf2ww-dhalsim-rflame-a3.png Sf2ww-dhalsim-rflame-a1.png Sf2ww-dhalsim-rflame-a4.png Sf2ww-dhalsim-rflame-a1.png Sf2ww-dhalsim-rflame-a5.png Sf2ww-dhalsim-rflame-a1.png Sf2ww-dhalsim-rflame-a6.png Sf2ww-dhalsim-rflame-a1.png
Jab 0 3 1 3 1 3 1 3 1 1 2
Strong 0 3 1 3 1 3 1 3 1 1 2
Fierce 1 3 1 3 1 3 1 3 1 1 2

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-dhalsim-bwd.png Sf2ww-dhalsim-cllp-n.png Sf2ww-dhalsim-fwd.png Sf2ww-dhalsim-cr-n.png
  • Standing reel:
Sf2ww-dhalsim-reel1.png Sf2ww-dhalsim-reel2.png Sf2ww-dhalsim-reel3.png Sf2ww-dhalsim-reel4.png
  • Standing gut reel:
Sf2ww-dhalsim-gutreel1.png Sf2ww-dhalsim-gutreel2.png Sf2ww-dhalsim-gutreel3.png Sf2ww-dhalsim-gutreel4.png
  • Crouching reel:
Sf2ww-dhalsim-creel1.png Sf2ww-dhalsim-creel2.png
  • Dizzy:
Sf2ww-dhalsim-dizzy1.png Sf2ww-dhalsim-dizzy2.png Sf2ww-dhalsim-dizzy3.png

Match-Ups

Vs. Ryu

Evade his Hadoken with Crouch Roundhouse

Vs. Ken

Same as Ryu but better Kick Throw

Vs. E.Honda

You can spam Yoga Fire and low attacks will be your best option

Vs. Chun Li

Her Spinning Bird Kick can be countered with Crouch Fierce

Vs. Blanka

Yoga Fire him if he Rollling Attack you

Vs. Zangief

Your best option will be low attacks if he evades your Yoga Fire with SPD

Vs. Guile

Sonic Boom can be evaded with Crouch Roundhouse

Glitches

Reset

On all known revisions of the arcade game, Dhalsim can reset the machine by performing a HP yoga fire, but pressing HK immediately before pressing the HP button.

Invisibility

From arcade revision 910214 and up, Dhalsim can become invisible by performing a MP yoga fire, but pressing MK immediately before pressing the MP button. For earlier arcade revisions, this resets the machine.
If an opponent doesn't hit Dhalsim before the round is over, the game is hard-locked.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blanka
Chun-li
Dhalsim
E. Honda
Guile
Ken
Ryu
Zangief