Drilldown: SCVIFrameData

SCVIFrameData > impact : 28 or 34 or 38 or 50 & hit : -4 or KND or None

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moveid:
name:
Sky Agente (2)
level:
None (2) · [[File:Sc_H.png]] (9) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_L.png]] (2) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]] (12) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]] (23) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SM.png]] (3)
impact: (Click arrow to add another value)
damage:
36 (10) · 40 (10) · 30 (9) · 22 (5) · 50 (5) · 20 (4) · 28 (4) · 24 (3) · 32 (3) · 90 (3) · 35 (3) · 38 (3) · 37 (2) · 29 (2) · 45 (2) · 27 (2) · 26 (2) · 25 (2) · 55 (2) · None (2)
block:
hit: (Click arrow to add another value)
counter:

Showing below up to 164 results in range #1 to #164.

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