Drilldown: SCVIFrameData

SCVIFrameData > stance : LEFT SIDE THROW or None & impact : 22 or 36 or 40 & counter : 22 or KND

Use the filters below to narrow your results.

moveid:
name:
stance: (Click arrow to add another value)
level:
[[File:Sc_H.png]] (9) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_SL.png]] (1) · [[File:Sc_L.png]] (8) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (20) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_SM.png]] (3)
impact: (Click arrow to add another value)
damage:
30 (8) · 36 (6) · 22 (5) · 28 (5) · 24 (4) · 20 (4) · 18 (4) · 40 (4) · 26 (3) · 45 (2) · 58 (2) · 60 (2) · 35 (2) · 32 (2) · 18,20 (2)
hit:
counter: (Click arrow to add another value)

Showing below up to 118 results in range #1 to #118.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

S


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)