Drilldown: SCVIFrameData

SCVIFrameData > stance: None & counter : 14 or LNC or STN

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moveid:
 
stance: (Click arrow to add another value)
level:
[[File:Sc_H.png]] (21) · [[File:Sc_H.png]] [[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_L.png]] (11) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (5) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (29) · [[File:Sc_M.png]] [[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]] (27) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]] (1) · [[File:Sc_SL.png]][[File:Sc_H.png]] (1) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
20 (25) · 18 (24) · 22 (19) · 16 (18) · 24 (17) · 26 (16) · 28 (16) · 34 (12) · 14 (10) · 32 (10) · 30 (8) · 36 (7) · 38 (7) · 40 (7) · 44 (6) · 60 (4) · 19 (4) · 64 (4) · 12 (4) · None (4)
damage:
20 (18) · 22 (18) · 24 (16) · 18 (15) · 30 (15) · 28 (14) · 26 (14) · 16 (13) · 36 (10) · 25 (10) · 32 (8) · 40 (7) · 38 (6) · 42 (5)
block:
-12 (25) · -8 (21) · -6 (19) · -14 (19) · -16 (19) · -2 (16) · 4 (15) · 2 (14) · None (14) · -10 (13) · -4 (13) · -20 (12) · 0 (11) · -18 (9) · 6 (8) · 8 (6) · -22 (5) · -24 (4) · -26 (4) · 14 (4)
counter: (Click arrow to add another value)
burst:
9 (27) · 15 (24) · 4 (18) · 2 (16) · None (15) · 14 (12) · 10 (10) · 8 (8) · 7 (7) · 12 (7) · 5 (7) · 3 (7) · 1 (6) · 13 (5) · 6 (4) · 20 (4) · 0 (3) · 19 (3)

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